Abeloth, also known as the Bringer of Chaos, is one of main antagonists (alongside Natasi Daala) in the Star Wars Expanded Universe/Legends series Fate of the Jedi.
Reclaim what they believe lost from 'upstart' races (ultimate but not pressing objective).In the meantime, enjoy themselves rather than wasting time subduing feeble creatures (namely, humans). According to the 2nd edition box set "Night Below" they do have a god, known as the Blood Queen. One of the most interesting parts of aboleth society is their ability to mold and create new races of slave creatures to suit their needs. Instead, the aboleth will eventually enter a state of suspended animation, called long dreaming, a fate considered far worse than simply dying. https://pathfinder.fandom.com/wiki/Aboleth?oldid=48067. Ancient creatures that claim to predate the very gods themselves, aboleth are a powerful race which plot byzantine schemes from their aquatic cities. [1], Aboleths dwell in the deepest, darkest depths of the ocean, untouched by sunlight. It forms a tough, waterproof membrane, but, once the membrane is pierced, liquid floods out and death is usually not far off for the aboleth. They are considered impossibly ancient, older than humanity itself, and in possession of horrible secrets about the early history of the world. Pathfinder Wiki is a FANDOM Games Community. A half-elf name generator does not make a lot of sense in this context. Many races of Golarion were originally created by the inscrutable aboleths, including the skum (who made up the majority of their armies in ancient times)[3], cloakers[4], faceless stalkers,[5] ceratioidi,[6] and some even believe, the shoggoth.[7]. To the aboleth's great alarm, however, they had miscalculated the destructive power of the Starstone's impact.
Aboleths are some of the most ancient beings in existence. The tentacles of the aboleth cause the skin to turn into a transparent membrane and quickly dry out, damaging those who are not kept damp and cool. Aboleths are a race of malevolent, eel-like aberrations from Dungeons & Dragons with potent psionic abilities. Aboleths have powerful psionic powers, being natural psions like the illithids. Above the nose are their three eyes, each one set atop the other. D&D Beyond However, the aboleth, like the other archetypal aberrations, has a much more fearsome ability: aboleths secrete a viscous grey fluid, much like mucus, which brings about a terrible transformation in air-breathing creatures. [1], It is a master of magic that controls or confuses the mind, able to weave illusions to confuse or simply crush the will of those who oppose it. An aboleth's memories are stored in an ever-growing part of its brain which extends down its back as it ages.
[9], The aboleth are known to still dwell in settlements on the floor of the Arcadian Ocean. In 3e and 4e, aboleths make an appearance directly in the Monster Manual. In the 4th Edition Underdark sourcebook, it is noted that some sages are unsure whether aboleths have a true self-awareness, or instead have a form of psyche utterly alien to all existence. In punishment for their egotism, the aboleth brought down a large meteor known as the Starstone, completely obliterating Azlant, and plunging the world into the Age of Darkness. Aboleths have several unique abilities: their tentacles are covered in slime that weakens the flesh of those it touches. Aboleth resemble immense fish for the most part. The aboleth are believed to have raised the native humans of that continent from barbarism, teaching them their control of magic. The creature seems to have no other facial features, lacking even a mouth. To them the deities worshiped so fervently by the land dwellers are nothing but young upstarts, unworthy of the aboleths' attention. They are not concerned with an afterlife since they intend to live forvever, considering death a failure. [1] In ancient times, they ruled the watery expanses of the Darklands, claiming rule over the Sightless Sea, miles beneath the Arcadian Ocean.[2]. Not only did it destroy or severely cripple every major land-based civilization of the age, but also led to a severe downturn of the aboleth's own advanced society on the ocean's floor. The creature's outline is fish-like with a powerful tail at one end and a pointed head at the other. Aboleths are some of the most ancient beings in existence Aboleths are fishlike amphibians, twenty feet long and weighing about 6,500 pounds; they continue to grow as they age, however, and some fantastically ancient specimens reach much longer lengths. Aboleth General Information Other Names Alghollthu Length 20 ft. (~ 6 m) Sapience Level Sapient Behind the Scenes Universe Dungeons & Dragons Pathfinder The Aboleths, also known as … Take your favorite fandoms with you and never miss a beat. Aboleth society is strictly atheistic, as it existed long before the gods took an interest in the Material Plane. https://dungeonsdragons.fandom.com/wiki/Aboleth?oldid=10313. Aboleth also have the ability to release a cloud of mucus that removes a creature's ability to breathe air and instead make it breathe water. This article covers the species known in their language as aboleth.For the broader family of creatures formerly referred to as "aboleths", see alghollthu. The skin of the victim is transformed into a membrane which allows it to breathe in water, but robs the creature of air-breathing. Aboleth are twenty-foot long fish-like creatures with potent psionic abilities. Kill or use any unfortunate enough to cross their paths. Further back it has a fish-like dorsal fin that helps with movement, but instead of the fins one would normally find on the side of a fish, it has two long, grasping tentacles on each side. Out of the water, an aboleth's membranelike skin dries out quickly, but this does not prove fatal.
Their names will either be human, elven, or when they strike off on their own, tossed aside in favor of one they choose for themselves. It is also noted that aboleths were originally native to the Far Realm, and they actually seek to have not just the world, but the totality of the Astral Sea and Elemental Chaos as well, subsumed by the Far Realm. With the exception of the gained damage reduction and increased armor class, an aboleth out of water is simply a sitting duck. [1], The appearance of the aboleth is alien and bizarre; the closest analog would be some sort of nightmarish, prehistoric fish that has grown to huge proportions. Here they dwell in vast, alien cities whose buildings are supported by the water, and which dwarf almost every human structure. Through their fleshwarping abilities, they were able to adapt them to the undersea environment, eventually creating the race known as the gillmen.
Ancient ruins of their cities, such as Voshgurvaghol, are occasionally explored by the brave and foolhardy. She was part of the Ones, a family of powerful Force-wielders featured in The Clone Wars TV series. Other sources also indicate that a minority of them worship Juiblex.
They are a kind of hybrid of fish and eel with some insectoid and annelid qualities; they have long, tubular bodies, like that of an eel, but fish-like tails at the end and two fins near the head and a dorsal fin near the back. They generally speak their own language, in addition to the most common languages of the Darklands. Aboleths do not die of age, and so live on indefinitely barring violence or disease. Their enmity towards other races stems in part from their perception that these "upstart" races have stolen what is rightfully the aboleths'.