anankos vs grima

Come join our discussions, post your own battles and kick some ass! Anankos was pretty inoffensive as far as endgame maps go. Duma's Altar has a lot of Gaiden Nonsense in it, but somehow doesn't really feel as tedious as a lot of other maps do. While the map itself is a bit bland, it has cool visuals and at least tries to be a boss fight. Though one can chop that up to the more he consumes the larger he gets. What are your thoughts on these final battles and their maps? —Anankos in Chapter 27 (Revelation). 68.52% (37 votes) 37.

Anankos is the true main antagonist and the true final boss of Fire Emblem Fates. I've never had qualms about "cheesing" it...the process of learning how to trivialize a difficult chapter in different ways is interesting in its own right, like figuring out a puzzle. 16.67% (9 votes) 9.

[I believe Garon has a Dragon Vein map attack/regional attack, but it doesn't matter much when he dies on the first player phase]. Episode Featuring Grima from Fire Emblem Awakening against Anankos from Fire Emblem Fates. Duma's Altar is a bit different. Anankos - fighting the dragon god in multiple parts has a feel to it, and I kind of like the level because of the starry sky and the music and the multipart battle, … Experiment with DeviantArt’s own digital drawing tools. Rightful God + Ignis + Expiration is also pretty scary. - Results (54 votes) Anankos. But hey, without that it'd be pretty weird for a human and a giant lizard monster to breed. On hard mode at first, the map that put up the most fight, although I think that Grima (Lunatic) was a more epic fight than Takumi [Takumi called for a one turn wipe-out with a proc, which isn't that fun, whereas Grima was a more sustained battle]. tbf if you go to the wikipedia page they mention how Grima's size is inconsistent. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. Anankos vs Duma vs Grima? Now he just feels tedious to take down instead of waiting for the right moment to attack. Anankos definitely one-ups Grima on the black hole front. I think ?? Conquest - Night Breaks Through [final boss is Takumi]. Anankos definitely is the harder-to-kill final boss, because his battle has multiple stages, but when you fight Grima, you only have to do one stage. Revelations visually was my favorite, and although it was rather easy, I liked that it made all your deployed units important, either going for the eyeballs or fending off reinforcements. The only major problem was the mage with medusa, but you can just bait Duma away from them. It's fairly simple, but it looks really cool, which is nice. Representing everything wrong with Awakening, we have one unstoppable Robin who cannot be damaged by anything, and it's the final boss.

CQ Endgame is a load of horse shit on Lunatic. Grima is... bad.

Kill Garon in one cycle of double attack - sung for - double attack. At least FE6 has some cool narrative stuff going on. It summarises everything bad about Awakening map design in a nice fuck you. The rest of the chapter is pretty fun though and is probably one of my favorite SoV ones, and the combination of the two parties was cool. It was kind of a lame way to beat it, but goddamn that earthquake was annoying any other way. The Ire tile means that Hexathema is a great help. I'm also not a fan of the new Jedah. Awakening's Endgame was subpar, because Grima has nothing new to throw at you. My only problem is how long it is in SoV. Awakening - Endgame: Grima [final boss is Grima]. The leviathan is around the same size as Anankos, but not quite Grima sized. Someone patch the game so it doesn't pull that crap any more. appears for any enemy over 52 (the normal max) though, since you can see it on random Terrors.

Duma himself was annoying though. The real challenge in Anankos's map was just running around the map tbh. Lunatic Grima, on the other hand, is extremely durable (Dragonskin + 80% Pavise) and at least for me probably put of the greatest fight of the actual bosses themselves. On hard and Lunatic, it's easily cheesed by deploying only four units in the main corridor. Grima: It's been a while since I played this one, but I'm pretty sure this is just a bunch of infinitely spawning enemies + Grima. pennylessz 1 year ago #1. Who would win in a triple threat match? Assume this is Grima and Anankos as they appear in Fire Emblem Awakening and Fates respectively. Round two was a dissapointment because you could just Hex or Entrap him and have your army pile Garon on turn 1. Not that that really changes your point. My personal list: CQ Hard > SoV > Revelations > CQ Lunatic > Awakening > Birthright. Eventually I needed to use Brave Weapons and pray for Dual Strikes with Chrom and Lucina in the back of a pairup. Possibly one of, if not the worst final map in a Fire Emblem game. if you want to make a challenging endgame map with huge enemy stats, that's fine. I actually ended up cheesing duma's altar using alm with a magic shield. The series currently spans 16 games, two crossover titles and a mobile game. Also Whitewings do good work on them. not sure what actually changes, though i'm assuming there's no inevitable end so I can see how it would be a romp). You do need 38 SPD to pull that off though [boss has 32 SPD, so you need 37 to double, and when he Draconic Hexes you after the first, the song only gives you back +3 SPD when you lost 4 from the Hex, so you need 38 initial speed to still double after the Hex and Song; Still, its not that hard: Dark Knight Corrin caps out at 29 (assuming +MAG), Yato offers 5 more [to 34], and my favorite Caeldori pair-up can easily offer +4 in many cases [and even if not, tonics and Rally Speed exist]. Conquest's 27 has non-indicative difficulty, where it's at it's hardest on Easy Mode, because you have to put Corrin in the main corridor and fight the fuckoff Counter Soldiers that no one has ever defeated. Bleh. TELL ME WHY!" You have to put some thought into it to clear it quickly and without casualties. It's better, but not by much. Echoes: Shadows of Valentia - Duma's Alatar [final boss is Duma]. Press question mark to learn the rest of the keyboard shortcuts. I liked it, aside from the swamp. New comments cannot be posted and votes cannot be cast. This is my least favorite map in all of CQ. They're both dumb, but Grima is just dumb dumb (And sucessfully destroyed one timeline) while Anankos is a degenerate beast who has over-complicated plans. Anankos (Hydra) had very little influence outside of Valla, that is why he used human hosts to enact his will. Correct me if I'm wrong, but is Grima comparable in size to The Great Leviathan from Yu-Gi-Oh? Both these maps are also interesting in that the boss has a map attack that charges every few turns. Also, Duma has 200/200 health. R3: Possessed Robin without Grima (the dragon hanging overhead) vs "Human" Anankos (Anankos's human-like avatar). The map is plagued with a ton of summons who aren't hard to kill, but they clog space and make the map take longer since you have to clear them all out before making your advance on Duma. Man of Many Faces Man of Many Faces Bonus points for not making me fight just another dragon for once. Duma's Altar - I felt this had one of the better fights to the boss - Conquest Hard was more grueling, but in contrast to the scenarios put forth in Endgame: Grima, Dawn Breaks, and Anakos, I'd say its either my second or first pick for favorite final boss map of the 3DS games [competing with Takumi's map Night Breaks Through].

I mean technically Grima has a baby in Morgan(s) but let's be real... Tiki and/or Naga probably couldn't fit one of Grima's scales in her, never mind whatever size his parts would be. Duma was a hell of an experience though. While this is admittedly not a good argument from a perspective on feats, the only thing which really exists is the narrative aspects of beyond things like his physical size or his off-screen apocalypse, neither characters really have feats. It's like Night Breaks, but without the stuff that made Night Breaks interesting. After Robin and Morgan had became unstoppable juggernaughts of war capable of oneshotting everything on the previous maps, the final boss was so bulky that even they couldn't scratch it. No inevitable end and less enemy staves total. Press J to jump to the feed. So it's not a bad map in my opinion, just feels like it takes too long, and that could be fixed by making Hestia and Marla stronger, but not making them summon more Witches, and possibly lowering the speed of the Bigles.

Birthright - Dawn Breaks [final boss in Garon (dragon form)].