artemis spaceship bridge simulator wiki

Nebula():setPosition(-39500, 18700) Hosted by the TSN RP Community, the busiest time is on Saturday when the community meet. If you simply wish to destroy an enemy, however, it's best left on hull. If you want to try some things for yourself but aren't sure where to go from here, try setting up a retaliatory Exuari strike after rescuing the diplomat. The final part of the filename is for reference only. Fortunately, we can use Lua functions to help add many asteroids quickly. This function is special: the game runs any code in the update function every game tick, or about 60 times per second. Do this by docking with the station.]]) PlayerSpaceship():setFaction("Human Navy"):setShipTemplate("Atlantis"):setPosition(22400, 16200). Otherwise, the missile is dumb-fired and flies in a straight line from its tube. end. Nebula():setPosition( -8000,-38300) To kick off this mission, we'll send a transmission from Research-1 to the player, indicating that a transport ship carrying a diplomat was lost en route from Research-1 station to Orion-X. if player:isDocked(main_station) then CpuShip():setShipTemplate("Adder MK5"):setFaction("Exuari"):setPosition(1000, 1000):orderRoaming(). SpaceStation():setTemplate("Small Station"):setFaction("Independent"):setPosition(9100,-35400). Designate 1 player as Captain, whose computer can serve as the ship's main screen. Data: In the upper-left corner, the Weapons officer's screen displays the ship's energy (max is 1,000), and the strength of its front and rear shields. player = PlayerSpaceship():setFaction("Human Navy"):setTemplate("Atlantis") --Nebula that hide the enemy station. Next, add these lines to add three more stations: SpaceStation():setTemplate("Medium Station"):setFaction("Human Navy"):setPosition(-25200, 32200) Wikia on the Spaceship Bridge Simulator game, Artemis. It's fully open source, so it can be modified in any way people wish. We speak out against exclusion of people and recognize the value of a diverse community, and encourage cross-cultural leadership. -- Type: Mission enemy_dreadnought = CpuShip():setTemplate("Atlantis X23"):setFaction("Exuari") This is because the default orders for a CpuShip are to stay idle and do nothing. main_station:setPosition(-25200, 32200):setCallSign("Orion-5") That's it. Nebula():setPosition( 42300, 3100) If the ship has beam weapons, the radar view includes those weapons' firing arcs to help the Helms officer keep targets in the Weapons officer's sights. Nebula():setPosition( -8000,-38300) Press J to jump to the feed. Most ships are unknown (gray) to your crew at the start of a scenario and must be scanned before they can be identified as a friend (green), foe (red), or neutral (blue). There are a multitude of options for the specific scenario and goals, difficulty, terrain, ship capabilities, etc. Let's fix this. By using our Services or clicking I agree, you agree to our use of cookies. Hey all! Star Trek: Bridge Crew, released in 2017, drew many comparisons of being "Artemis in the Star Trek universe".[5][6][7]. We want the Exuari strike team to destroy RT-4 in front of the players' eyes, so we assign them references and set their orders to Idle so they won't move until ordered. For example, you could make RT-4 survive the assault long enough for the players to have a chance of destroying the Exuari ships first, which could yield more rewards or lead to a different mission path. To avoid surprises around nebulae, relay information about where you can and cannot see objects to both the Captain and the Relay officer. Connect your Gmail, Drive, Dropbox, and Slack accounts and in less than 2 minutes, Dokkio will automatically organize all your file attachments. Lifesigns detected in the pod, please pick up the pod to see if the diplomat made it. if not player:isValid() or not research_station:isValid() then Mixing different version numbers is not supported. Three roles (or "[bridge] stations") are required to play the game, setting the minimum number of players at three: An additional role is available in scripted scenarios: The normal mode of gameplay is a "destroy all enemies" mode. These 3 stations can also be combined with the 5 standard stations. So we set the player position near the small station. This causes them to target and destroy RT-4, then target the player ship. enemy_dreadnought:setPosition(-46000, -18000):orderDefendTarget(enemy_station) This doesn't make for a very interesting universe, so let's add some space stations that they can dock and interact with. --Start off the mission by sending a transmission to the player Thanks to the generous contribution of Serge Wroclawski, we managed to buy: more battleship models. That's already much better. --Random nebulae in the system -- Type: Mission I sell a DRM-free “Bridge License” of the Windows PC version of Artemis. The latest release version of Artemis for Windows is 2.7.5, which was released 25 February 2020. They block a 5U circle on long-range radar as well as the space behind it, which gives players and enemies room to hide and provide interesting tactical options to the game. This is a for loop. end Open EmptyEpsilon and start a new server. -- Create the main ship for the players. Nebula():setPosition(-39500, 18700). View of the relay officer's screen, which can see and hail allies, share their short-range radar, and launch remote probes. Mine() -- A simple mine causes a 1U-radius explosion when a ship comes too close. There are several enemy races in. CpuShip():setTemplate("Phobos T3"):setFaction("Exuari"):setPosition(-47000, -14000):orderDefendTarget(enemy_station) And naturally, you can setup victory for the player the same way by checking Omega station. research_station:sendCommsMessage(player, [[Epsilon, please come in? Such a cloud of nebulae clearly hides something, so let's also add a few random nebulae. function update(delta) This section includes all non-canon works written by and for fans of Artemis: The Spaceship Bridge Simulator. Difficulty Settings: A summary of the difficulty levels, including a listing of active features. Will your crew survive the depths of space? Quick Start Guides (v. 2.0): Very brief guides to each station, intended for new players. We still have the Exuari strike team set up in the nebula at G5. function update(delta) My family has only one pc and multiple cellphones. if mission_state == 3 then Let's also use this reference to assign new ships to its defense. It might be tempting to keep the shields up at all times, but they drain significantly more power when active. How to Book an Event. --Nebulae that hide the enemy station. View of the weapons officer's screen, which controls the ship's weapons and shields. Because sector E5 is one sector to the left of sector F5, the range is from 0 to -20000 on the X axis and 0 to 2000 on the Y axis. Each systems has a damage state between -100% to 100%. end In addition to asteroids, stations, and nebulae, you also have other options to make your universe more exciting: BlackHole() -- Creates a 5U-radius black hole that drags anything that comes toward its center and destroys it. We'll start with an empty scenario as a template. Systems can be repaired by sending a repair crew to the room containing the system. Just played another simulation with a full bridge earlier this week. It can be played "solo" by a crew manning a single ship, co-op where players are on multiple ships each with their own bridge working cooperatively against the enemies, or PVP where players are on opposite teams trying to destroy each other. The scenario scripting system can be used to create even more complex scenarios, but this guide won't cover such features. There are many options, including these free editors: I use Programmer's Notepad, but any of these editors will do.