buff bowser jr


This is a personal want-around that MIGHT be too much to ask, but... Actually, I just came up with a better idea that can still allow my last buff idea in the last post to be more plausible: Let us. Either extend his grab range, make it quicker, or reduce its endlag upon missing. And shellguard on all shell attacks. It appears that you are using ad block :'(. You may have spotted this perplexing Green Star on one of the castle's rear towers. Eh.. 7000x4992px … Lastly, buffing his Bthrow is the icing on the cake that'll allow him to kill far more efficiently. Bowser is BUFF!! Older thread, but I feel you guys were kinda missing the mark. Complete one of the following: 1. Never really thought about it. make him have a kill throw so shields are less safe against him, and make his dash speed faster. Ultimate Edition, Nintendo Super Smash Bros. This one has some fun changes so I hope you enjoy! Now all we need to do it just fly to Japan and play Bowser Jr. in tournaments to get Sakurai's attention and hope that he wont give Gannon another buff instead. 4 Times Mario Worries About Bowser Jr., and 1 Time It's Fine by jewelcrow Fandoms: Super Mario & Related Fandoms , Paper Mario: The Origami King Teen And Up Audiences He probably needs a reliable combo throw, maybe one that kills.

I know one thing thats pretty needed for Jr that no one have brought up! However, back in Smash 4, when a hitbox collided with both his body hurtbox and his kart hurtbox at the same time, the body hurtbox took priority when determining damage.
Plus it would be absurdly broken among casual players.​, I want to give credit to all of the players who are pushing Bowser to his limit, BTW. Mind you Ike's fair is pretty godly, but Bowser needs a godly fair a lot more than Ike does.​, I'm not sure which would actually be more useful, but klaw is a move that that cries out for improvement a lot more than Bowser's fair. It appears that you are using ad block :'(.

3. OMG REALLY!? Now I don’t need them as much, but I’ll definitely still play them often. Combos off of FB or into FB would be gnarly. It's also much easier to land as far as I can tell. ;). 2. Which if blocked sets Bowser up for one of the easiest punishs in the game. Play VS. matches, with Bowser Jr. being the 61st character to be unlocked. Ultimate Edition - Switch or a Poké Ball Plus. Flying Slam actually having range and being able to grab someone in the air. But you're fine with Klaw missing at point blank range and Bowser being on TOP of his opponent and Bowser dies first while characters making up 60% of the roster have stellar recoveries and can make it back up just fine? I mained this character in 4 because he was the closest thing to King K Rool we had.

I feel bjr just truly needs his jab and Dtilt tofully link into the last hits. Image size. Ultimate. No what we're trying to say is make his grab has more range. We use cookies to enhance your experience, analyze site traffic, and for our marketing purposes. Interesting question. This essentially meant that Bowser Jr. was almost always taking increased damage due to the fact that his entire body hurtbox was always active inside the kart, so the only attacks that did reduced damage to him were attacks that only hit the lower part of the clown kart. Published: Jun 19, 2012. He can be unlocked by either beating Boss Rush mode with Bowser, or by saving him in the story mode. Shellguard on Fortress would be a little too good, imo.

Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "How would you buff Bowser Jr? Might I suggest you make him even bigger? Woops! Besides canceling it at the ledge it's hard to grab because you're only given time to move when it's already started to move ahead of you toward the opponent. Allow Jab string to go straight to the launching finisher via holding the A button (mashing A would be required to get E. Honda's Hundred Hand Slaps) like most other characters. In both Smash 4 and Ultimate, Bowser Jr. has a mechanic where he takes additional damage if you hit him in the head and reduced damage if you hit his clown kart. If you click this link, the file will download, but you can do so if you really want to see for yourself. It's hard to choose just one buff that Bowser needs most, since what he really needs is a package of buffs. Bowser and Giga Bowser by …

I jumped ship to greninja early on because I make poor choices. And also, if done in the air, would give Bowser an unspikable recovery. The interstellar adventure continues with the second Super Mario game set out way out amongst the stars of the cosmos. Work your way though the level until you get to Thwomp. If you are close where flame breath will almost reach the opponent, that opponent with need to wait it out or try to go around it. Work your way to the second portion of this level. For a better experience, please enable JavaScript in your browser before proceeding. Form here it's a hop, spin and a jump to the Green Star in the far corner. To be fair it's the best uthrow in the game. Creative Commons Attribution-Noncommercial 3.0 License. To get to this star, which is far out past the launch star, hanging high over the lava, you'll have to get burned. If that sounds excessive, look at Ike's fair.

Interesting question. Grab a Life Mushroom as you work your way over the platforms -- you're gonna need it! Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "How would you buff Bowser Jr? This site uses cookies. Press question mark to learn the rest of the keyboard shortcuts. Give us what was promised in the Reveal Trailer: FSmash either breaking shields outright in 1 go, or heavily damaging shields. go premium to hide all advertisements and this notice. Bowser Jr. help Bowser with his muscle serum and now to most powerful koopa in the universe. You must log in or register to reply here. Would probably say that Canonball needs both less startup frames and endlag to be better though. But guys, you can't bounce Mecha Koopa anymore. Not sure about being able to do smash, tilt, grab etc out of jump cancel though. How helpful would it be if they reduced the end lag on Neutral B? Just a better grab (either faster, or more range), and I'm set. :\. i just want less landing lag on upb hammer tbh. As it currently stands, an alert opponent can usually wait to see which option an airborne Bowser chooses and then punish accordingly. God i hope he's actually playable. Published: Jun 19, 2012. Image size. Jump out onto the lava and bounce towards the Green Star. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. That move has a huge disjoint hitbox, and yet it still has very similar damage output and frame data to Bowser's (it even has 6 frames less landing lag). Ultimate, GameCube Controller Super Smash Bros. Yo the Koopalings have the wands? I like the idea of grabbing someone and punching them with a giant boxing glove at like 110% or something and killing them. Also a combo out of a grab D-Throw would be nice (This is Super D-Throw Bros after all). Have Bowser Jr. join the player's party in World of Light.With the exception of the third method, Bowser Jr. must then be defeated on Delfino Plaza. Just from a casual perspective, I think some other helpful buffs would be a higher damage resistance when getting hit in the back - Bowser Jr has this mechanic so it wouldn't hurt Bowser at all - greater ranges and frame data on specific moves, fixing his whole "characters phasing in and out of him" and, most importantly, where his opponents fly when hit. bowsers side b doesn't make him helpless and its easier to land, so I don't think its fair for the opponent to lose a stock first.
Ultimate Edition, Nintendo Super Smash Bros. For Super Smash Bros. Experiment with DeviantArt’s own digital drawing tools. Mind you, I do think that it should be improved somewhat - after all, why even have it in the game when it does so little? Show More. Let me just note: if I had my way, his combo throw would be Bthrow and kill throw would be Dthrow.

Bowser Jr. retains his voice from his Super Smash Bros. 4 incarnation. I don't think you should be able to combo from it though. I'm glad you main Jr. Like me. We're getting close to October. Welcome to Smashboards, the world's largest Super Smash Brothers community! Thus using this new one, Make Up-B's first hit combo into the explosion reliably, Give him either a useful combo throw or a kill throw, Increase grab range or make it faster (there's no reason for it to be that slow when it only has a bit more range than any non-tether grab), Give Mechakoopa a consistent hitbox while it's being spawned, Increase dash speed (he's in a car, for god's sake), Make Clown Cannon an actually useful projectile, Get rid of that stupid "weak hit after your Up-B leaves you in freefall" thing.

For Super Smash Bros. Give us a reason to use Up 3 (Koopa Meteor), like buff its horizontal movement, or make it go even higher up than Up 1 does, or something else entirely. Fair is more a more promising candidate for turning into an effective poke in neutral. Alternatively, this ad may have just failed to load. New comments cannot be posted and votes cannot be cast.