The listed groove is their top/ideal groove. Whatever the situation asks for, if you've got the Meter, you can do it. This page has been accessed 453,937 times. does 1600 without counter hit). Another low cost option.
Practice your custom combos and level 2 cancels. Xbox and Gamecube versions of the game are subtitled "EO" feature an extra Groove which showcases the EO ("Easy Operation") system that is designed only for Xbox and Gamecube console controllers. The two-tiered super meter from the V-ISM mode of.
Basically the PS2 version, but with at least 4-6 frames of additional lag. Forward also works to parry in mid-air. C-Groove's Super Meter is divided into three equal parts. For example, if you are doing a Super that is activated by a Punch button, doing the Super with Jab (LP) will perform a Level 1 Super.
The control pads on the home versions work exactly the same way. Lesson 1: Control your space: learn your basic, big pokes and anti airs.
Performing an action that consumes Meter is the only way to drain the Meter.
The joystick works intuitively in that pressing left will generally move your character left, and pressing right will generally move your character right. A Level 2 canceled into a Level 1 is the most devastating in many cases.
C Groove is also one of the grooves which features the super jump, which can be performed by shortly crouching before jumping. occurs and both fighters are eliminated.
You may also perform a Level 1 Super Combos at any time during your activation phase, afterwards which will end the Custom Combo.
Learn how to throw rolls. Also during this time, if you fill up your super meter, you can perform Level 3/MAX Super Combos. Your team may number between one and three fighters. However, this Groove also has the ability that many players consider to be the most advantageous ability in the whole game: Parrying.
You have a three tiered-meter that fills up rather quickly as you attack and take damage. Sagat, Blanka, Hibiki, Honda, Guile, Ken, Chun-Li, Rolento, Yun, Kim, Eagle, Rugal, Yamazaki, Sub Systems: Roll, Counter Attack, Safe Fall, Dash, Meter Length: 144 units (72x2 levels), Custom Combo Length: 72 units on the timer, roughly 7.2 seconds (442/60 secs), Strengths: Meter flexibility, meter savings if hit, safe YOLO. To keep things simple, it is safe to say, for now, that anything you perform out of a Level 2 Super Combo has the ability to Juggle the opponent. Is doing a 'random' super that's safe on block when your K groove rage is about to expire bad?
Once you are done, you must assign ratios to each character such that the ratio of your team totals 4. 64 - Ryu, Ken, Akuma, King, Dan, Rolento, Haohmaru, 61 - Chun Li, Sakura, Mai, Kim, Vice, Yuri, Nakoruru, Rock, Hibiki, 24F Iori , Kim , King , Benimaru , Yuri , Athena, 25F Balrog , Sagat , Sakura , Terry , Mai , Yamazaki, 27F Ryu , Ken , Chun-Li , Honda , Vega , Dan , Maki , Eagle , Yun , Goon , Ryo , Rugal , Nakoruru , Joe , Todo , Haohmaru, 15F Ryu , Ken , Akuma , Sagat , Rolento , Kyosuke , Dan , Terry , Geese , Rock , Joe , Hibiki , Haohmaru, 17F Blanka , Zangief , Dhalsim , Balrog , Vega , Sakura , Cammy , Eagle , Maki , Yun , Mai , Kim , Ryo , King , Benimari , Vice , Nakoruru , Athena , Todo , Chang, 8.5 -Ken, Kyosuke, Akuma, Kim, Rugal, Yuri, Athena, Rock, 8 -Guile, Sakura, Morrigan*, Dan, Vice, King, Joe, 7.2 -Blanka, Sagat, Geese, Yamazaki, Hibiki, 70 - Ryu, Ken, Chun Li, Guile, Blanka, Balrog, Sagat, Bison, Dan, Eagle, Maki, Kyo, Iori, Terry, Ryo, Kim, Geese, Yamazaki, Rugal, Vice, King, Joe, Todo, Rock, Haohmaru, 60 - Dhalsim, Vega, Sakura, Cammy, Morrigan, Kyosuke, Yun, Rolento, Akuma, Mai, Benimaru, Yuri, Nakoruru, Athena, Hibiki, 0/60 secs: Ryu, Ken, Chun Li, Guile, E.Honda, Blanka, Sagat, Sakura, Cammy, Eagle, Maki, Rolento, Akuma, Kyo, Terry, Mai, Yamazaki, Raiden,Rugal, Vice, Yuri, Todo, Athena, Rock, Haohmaru, Hibiki, +60/60 secs: Vega, M.Bison, Morrigan, Evil Ryu, Shin Akuma, Iori, Ryo, Kim, Benimaru, Nakoruru, Orochi Iori, God Rugal, Tier 2 (0f): Sagat = Guile = Bison = shotos = Rolento = Kyo = Yama = Rugal = Vice = Balrog = Maki = Eagle = Dhalsim = Kim = King = Yun = Haohmaru = Kyosuke = Joe = Nakoruru, Tier 3 (+1f): Geese = Sakura = Iori = Morrigan = Yuri = Athena = Ryo = Raiden, Tier 6 (+6f): Chun = Cammy = Blanka = Benimaru.
Each battle consists of an elimination match between your team and your opponent's team. Your roll-cancelled special move becomes invincible. Full Meter Duration: 166 units on the timer (996/60 secs), Strengths: Dodge attacks, infinite level 1's.
If you can anticipate when your opponent will strike, a Dodge along with a Dodge attack can be very strong for beginners and experts alike. SUMMARY
This page was last edited on 16 November 2019, at 11:57. Once a player is solid, they won't give the game to you, you'll need to open them up.
And finally, when the last third of the Meter fills up, you gain the ability to do Level 3 Supers. That is serviceable. It allows you to create your own custom mix of groove features and abilities. Also for every tier filled you get a small power bonus(Level 1 - 1%, Level 2 - 2% and Level 3 - 5%). Each player has an 8-way joystick and 6 buttons.
If your jump-in connects, you can hitconfirm into the combo of your choice, or setup mixups.
This setup is most like The King of Fighters series. To execute a Level 2 super, use or .
The first player to win two rounds proceeds to the next match.
Avoid giving A groove the "EASY ACTIVATE".
This groove is most similar to the A-ISM mode of Street Fighter Alpha 3.
Mashing Punches will instantly cancel the Super into Electric Thunder, wasting your entire Super for one hit. The following directions assume that your character is facing right, the starting direction of every fight for player one, who begins on the left side: For more information about specific home console versions, please see the Controls page. In other words, if you have exactly 2 Levels stored up and you perform a Counter Attack, you'll now have exactly 1 Level left in your Meter. Not quite. Oh, and wiggle that joystick like mad.
if a groove isn't listed, that character isn't recommended for that groove.
Learn: frame traps (choosing to throw or attack when you have frame advantage), footsies some more once you realize that #2,3,4,5, 6 usually need a knockdown to setup.
This page has been accessed 70,070 times. Know your frame data for punishes. At a full Level 3, your character does an extra 5%. You will be unable to perform MAX or Level 3 Super Combos. This page was last edited on 29 June 2020, at 08:04. You may also execute a Level 3/MAX Super Combo and drain the meter instantly.
So even if a move does not Juggle the enemy normally, in this situation, it will.
The arcade version of the game was released on SEGA's NAOMI … the base time, while hitting a direction on the joystick removes 2 frames from Then you may spend your alloted Groove Points however you like.
This system allows you to execute a Special Move immediately following a normal attack in mid-air (provided that you have special moves which may be performed in mid-air).
Request an account by joining the.
A-groove Sagat is still better than A-groove Yuri. Once full, you turn red, and increase in strength until the meter empties.