Again. Press J to jump to the feed. If you surprise them with a slow party, are unable to disable/kill a few and then they launch 2 attacks each on one of your heroes then you also do not get to complain. This stems from the days of C&C when I order an attack and enemy units just scatter in different - in a way I never could replicate. If anything I'd say Crusaders are the weakest of the three plateboys, being nerfed to where they're now okay at most everything but not particularly good at anything either. PS I don't get this RNG complaining, the % are kinda, clearly written... RNG complaints virtually always aren't about "there's a chance of failure!?" Playing xcom2 on the hardest difficulty felt dishonest which is frustrating. Great game but it does have some serious flaws that really start to compound the more you play. He carried some of my Darkest Dungeon runs, there is little room for error there.About Darkest Dungeon, they will probably change the current system. But both games are ruined for me by the unnecessary grind. When you make a game that was designed to be capable of murdering your player's best heros and fucking over their plans through rng, you need to make sure that your players are playing in such a at that this scenario isn't crippling. Having only played the early access version for about 4-5 hours, I was very surprised to hear about the shortcomings later on in the game, but it was explained in a very clear way that made a lot of sense. That seems so crazy. Just not their kind of game, I guess. Posted by 4 years ago. Primarily the problem I find is that it's a great 30 hour game inelegantly, detrimentally stretched to like 60 hours. Its more like Dark Souls being the hardest game they've ever played and DD bruises their egos so they scream RNG and write a bad review. Your bluff got called. I chose damage, lost the Hellion and killed the boss. ... help Reddit App Reddit coins Reddit premium Reddit gifts. They said they are listening and community is pretty much unanimous when it comes to this issue. By design it's meant to be tight, which worked before the leveling nerf. When I finish the last boss I propably will restart a new game with other game options(I have corpses turned off) and restart the grind. Might as well have pulled it off. User account menu. Does anyone know a mod working with latest version of Darkest Dungeon to remove battle animations like in Pokemon? Archived. Press question mark to learn the rest of the keyboard shortcuts. You have three tiers of difficulty which are all the same mobs but with different stats... your characters level up and gain stats, but they gain them slower than the creatures! He singlehandedly turned the EA process into a toxic mess. r/darkestdungeon: Subreddit dedicated to the game Darkest Dungeon® by Red Hook Studios. The grindy padding is too much, and that makes many things feel worse than they are, at least to me. To be fair, the initial learning curve for this game is ridiculously steep. That isn't fun. and all your sacrifices till that point will have been worth it". At 15:40 he talks about losing his hellion randomly and not being able to do anything about it...after going into a fight with her at 60% hp,in the front line, in a rank 5 dungeon, with food in his bag, and a camping log in his bag. With less grind you'd easily take it in your stride; the real problem isn't occasional RNG setbacks. This is just one of the ways they are doing this. In TCGs, one thing people can struggle to learn is that sometimes the right play (the play with the highest chance of success) has a bad result and sometimes the bad play is rewarded. You chose to bring a slow party to a fast fight. My biggest issue is the false progression. You get a very specific gameplay with very little filler content or variation at a reasonable price point, and you either like it or you don't (rather than AAA games where you like activity A, B and C and dislike the rest). In DD, when you make the right choices you don't get punished. It's really hard to internalize and accept the fact that sometimes you will lose your party owing to nothing but unlucky rolls and unlucky encounters. even though they exist in a fuckton of them. But yeah, I think I'd enjoy it more if it weren't sooo long. Also, going slow and careful - again subjective - I do not find it tedious at all, in fact it is what attracts me to the game. Subreddit dedicated to the game Darkest Dungeon® by Red Hook Studios. Yes, heroes, equipment, trinkets, they are all gone. will be removed. Relating with personal experience again, I took some of my finest men and women into lv5 dng, with best trinkets, in a party of GR-HM-JEST-HWM that had Lunges and Fades, Solos and Finals, PBShots and a lvl 4 HM with great locked quirks leveling for Final dungeon. The pauses between different animations are way too long as well. That's really too bad, and something that could be patched, but I didn't see anyone mention it except him. 39. ... help Reddit App Reddit coins Reddit premium Reddit gifts Communities Top Posts Topics. Oh boy, Darkest Dungeon reminds me so much of Sunless Sea. Heirlooms don't bother me though. Press J to jump to the feed. Darkest Dungeon hearkens back to older RPGs that were brutally unforgiving, particularly the old text graphic roguelike dungeon crawlers, and it's a level of difficult that a lot of modern players aren't ready for. I think they (Red Hook) did what they wanted to, but the game being an ultimately successful gameplay experience suffers for it. I love this guy's videos. The rest... meh. Darkest Dungeon hearkens back to older RPGs that were brutally unforgiving, particularly the old text graphic roguelike dungeon crawlers, ... they throw a fit and write an angry review on Steam blaming it all on the developers and "RNG". Missed the 55% hit: what the fuck is this fucking shit how often does this happen. but rather "it's such bullshit when you miss four 95% shots in a row and your opponent hits a 25% one!". they don't think it matters. A densely gripping tour de force that provides endless hours of gameplay. By using our Services or clicking I agree, you agree to our use of cookies. All I did was I personally modded both to be a bit less grindy. Wow. Darkest Dungeon is one of THE games of the year. Even if it's just bailing out after the first fight because it just went horribly. This is part of their design meant to push players towards that sort of behaviour. All those -2 spd trinkets? Personally I have 100 hours into the game and still enjoy it. When you receive no rewards and no encouragement it's easy to let your guard down, start just sending a random group with just damage increasing trinkets and getting a party wipe. A lot of people seemed to like this game because it comes in strong for the first 5 or so hours, but quickly evaporates once you hit the last third. My biggest gripe is - he completely does not address min-maxing outside dungeons - figuring out what skills, trinkets, compositions, quirks, etc. Most of the time you do have a choice. Sunless Sea was another massive disappointment for me. I'm fine with rng as long as the numbers are honest. Made the 45% hit that was needlessly risky: I’m a tactical god! It's worth mentioning so viewer know what they are dealing with, but not as something that necessarily subtracts from the game. ... Or the requirement for 16+ heroes because they refuse to go back to the darkest dungeon - great, ... help Reddit App Reddit coins Reddit premium Reddit gifts. The turn based combat in DD is as good or better than all of his other examples of turn based games - but those games keep up the pacing with more narrative and exploration and avoid periods of pure grind whereas DD has long periods where you feel the grind and it makes it feel less interesting even though it is fundamentally good. To take what you get and try to make the best of it. Feels bad man. Press question mark to learn the rest of the keyboard shortcuts. Log in sign up. Both games have this insanely good horror asthetic and tenseful gameplay. It's like how weapons in roguelikes are not all as powerful relative to each other. Some people are also bad at just taking a loss and learning from it. Memes, comics, funny screenshots, arts-and-crafts, etc. Personally i think the game should open, and rather than tell you about how hard it is,it should have a pop up that says "everyone will fucking die, get used to it, but it will all be worth it when you send dismas into the darkest dungeon itself, and when he's shitting his pants, and his resolve is being tested, and he's on death's door in the very heart of madness, you can look at him and yell 'MAYBE THAT LEVEL 1 DUNGEON WASNT BENEATH YOU AFTER ALL, YOU SMUG FUCK!' The game only feels unfair if you do not get a choice. He's got some good points (the excessive grind being one) but in the end bashes everything, even unrelated things, as "RNG", "grind", etc, for 20 minutes. I looked at the comments, and WOW Celerity has too much free time. It's the difference between playing aggressive and switching to defensive when it doesn't work out, or leading them from high vantage points (cliffs) into the ground. Yeah, in another thread somebody complained about a party wipe despite having "bis" trinkets. Just to put it out there, there's plenty of people who don't think this is the case. I'll usually do a dungeon or two every day simply because I enjoy the gameplay.