The recent events have shown us that it encourages playing lame which no one likes to watch. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Zelda's final smash = cheap, no skill" - Page 3. I feel there should be a list of comparisons, even if it just damages/lasts slightly less. Alternatively, this ad may have just failed to load. I expect a new version of competitive online like For Glory. Final Smash Meter is always on during Adventure Mode and there's no setting to turn it off. Super armor may end up being the only thing that saves fighters from suffering the paralysis effect, and even then, the fighter will still take a large amount of damage when Ganon starts to charge at his targets. I had read and skimmed through like seven pages of this a few hours before posting this. So if your opponent is building meter and you're just holding onto your FS for the sake of an advantage ("FS camping") then your opponent is getting ahead on meter. Zelda died to it before the camera zoomed back out at one point.) That being said, as someone who was team "let's wait and see", well we sure have seen, and while some imbalance was to be expected and isn't a deal breaker on its own... some of them are clearly just too strong. If she lands a single hit on you and you anything close to, dunno, 100% damage you can kiss your stock good-bye. 169 comments. Characters seem to build full meter about 1 and a half stocks into the match, and lose about 1/3 or 1/4 of their final smash meter when KO'd. This is something new that needs to be evaluated hands-on after release once we have a better sample size. This page was last edited on November 19, 2019, at 21:32. Spanish invitational really showing how degenerate FS meter is. It's a party/casual feature.. way too unbalanced for normal play. Looks like you're using new Reddit on an old browser. Also, if you receive a Smash Ball while the meter is on, does it count as a normal Smash Ball FS or a weaker Final Smash Meter FS? I think FS meter would be a great addition to competitive play if used with 3v3 Squad Strike. What's to stop Link from bombing himself and building up his KO mater, running away and only using final smashes? Doesn't help Nintendo notoriously can't balance anything for the life of them. Nope. 2. The second thing is that most super moves in fighting games can be blocked and thus easily wasted. Ultimate, GameCube Controller Super Smash Bros. You start building your FS again immediately. Click here to sign up right now and start on your path in the Smash community! Ultimate seems less campy in general with things like aerial attacks being safer for pressure, so I doubt we would see people attempting to run away and "spam" final smashes (because it wouldn't be effective). It should be, Sakurai's bending over backwards to make aspects of the game more esports friendly (stage hazards, saveable rules) and it would be a shame if it all just gets ignored. Ultimate Edition, Nintendo Super Smash Bros. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. That game has it's own ways of making meter risk vs reward, and smash simply doesn't. Because I can't find it in the settings. Pretty sure it's safe to say that Diddy killed any chance of Final Smash meter being in competitive play that isn't a side event or a fun thing since it's full screen, basically unblockable and unavoidable, and almost killed King K Rool at about 10%, though that one could also be due to the 1v1 multiplier and Diddy having rage, but even then, K rool is likely heavy as **** (dunno exact figures, but I'm betting top 5 in weight) so it makes no difference. save hide report. It was revealed during the Super Smash Bros. (This helps reduce "Final Smash Spam"). If Link is going to blow himself up just to get that FS, he probably deserves it. I don't think the problem with Final Smash meter should be "OMG INSTA-KILL MOVE." Final Smash Meter: Off; Mii Fighters and their respective custom moves are allowed. Woops! There's no way in hell this is ending up in major tournaments, but amateur tourneys will eat this up. Most Final Smashes in the game can be easily dodged or avoided, so blocking isn't as important as dodging then punishing. Absolutely and obviously not. There was the tried and true use it immediate to take a stock or take that stock out yourself and save it for afterwards. (It also apparently works on offstage targets? My argument is not that it is fine to make it further unbalanced. If Smash Meter becomes legal, i will be very dissapointed. The lead off character could just be a good character with a bad/poor final smash, while everyone's middle character would usually be the first character to be able to use a final smash, so you'd want to pick one with a good FS. Whatever the case is, we don't know enough about final smashes yet. Posted by 5 days ago. These are all different kinds of circumstances (character match-ups vs. a new game mechanic), but the principle remains. They appear to be off by default for a reason. Because of this we would often not see a final smash until into the second character/stock of a match. By continuing to use this site, you are agreeing to our use of cookies. At worst, people are still new at dealing with it, but I wouldn't say it skew the matches in a unfair way. Even before this meter thing, there were always a strategy in using them. If you know your opponent HAS to use it, then you are just going to be rolling in circles hoping you luckily dodge it. JavaScript is disabled. I find myself pretty annoyed at how eager many of us were to prove people that call the competitive smash community close-minded right. Can't believe people are already saying No; when we don't even know. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros. Probably true, doesn't mean it's a good thing. This site uses cookies. recent footage of people winning a tournament doing this. ), making the meter charge more slowly, making it so the meter doesn't carry over with your death, etc.. Just because a super is better than a special, doesn't mean you wouldn't want to still have the option. Direct on August 8, 2018. Ultimate Edition, Nintendo Super Smash Bros. Meme/Funny. Woops! Because of this we would often not see a final smash until into the second character/stock of a match. I doubt this mode will even be added in their own version of competitive play, so that means it won't be balanced for it. You are currently viewing our boards as a visitor. Here are some notes and reasons why. Final Smashes performed correctly will give the player a great advantage, and may help to catch up to others or cement a commanding l… For example, Zelda's FS auto-kills at 100% and is virtually undodgeable at close range. to ). JavaScript is disabled. GameCube Controller Super Smash Bros. What about stages with Hazards on? Ultimate Edition, Nintendo Super Smash Bros. No, because of Bayonetta's final Smash. Of course they are? For a better experience, please enable JavaScript in your browser before proceeding. (As they say in other fighting games "SPEND THAT CASH). As fun as it could be for casual matches, I don't see it happening. We don't ban characters from using aerials just because Bayonetta's aerials are busted to hell and back. Because you build meter when you get hit and when you hit your opponent it encourages aggressive play. Final Smash meters seem to reward dealing damage... no matter how you deal it. Same with Bayonetta. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Some characters have objectively better Final Smashes which would drastically affect their viability. Once the gauge is full, players can perform Final Smash. For the moment, Bayo's FS still have that time stop. Promoting a really campy play style. Welcome to Smashboards, the world's largest Super Smash Brothers community! These are all valid criticisms, with the caveat that this is Day -32 of its competitive life cycle at a pre-release event. Press question mark to learn the rest of the keyboard shortcuts. GameCube Controller Super Smash Bros. Heck, Alright guys, I'm not going to disagree with every point people are bringing up or actively advocate for final smashes, but one thing that I absolutely hate about what I'm seeing is the same thing we saw in the custom moves debate, and that's that "Certain final smashes are better than others". His air-dodges were just different enough that it took players time to adjust to him before they figured out the nuances and how to combat his kit. What exactly are the differences between the Final Smashes by use of a Smash Ball and the Final Smashes by use of a Final Smash Meter? well, the inability of using the neutral special can be see as a balance of getting the FS. I also know some people are going to have a kneejerk reaction to final smashes and not want anything to do with them. Ultimate Edition - Switch or a Poké Ball Plus. The Smash Gauge (スマッシュゲージ, sumasshu gēji) is a special mechanic in Super Smash Bros. When playing adventure mode can I turn the final smash meter off? I see a lot of complaining about Marth killing Lucas at 20%, Final Smashes covering a lot of area, and so forth, but let's face it: Well the fear is that right now that's never the winning strategy but with this smash meter on that could change things. Final Smash Meter is always on during Adventure Mode and there's no setting to turn it off. By continuing to use this site, you are agreeing to our use of cookies. Wolff (talk) 19:25, June 18, 2019 (EDT), From SmashWiki, the Super Smash Bros. wiki, https://www.ssbwiki.com/index.php?title=Talk:Final_Smash_Meter&oldid=1324868. Wolff 18:48, April 24, 2019 Meanwhile Jigglypuff's FS is the same trash it's always been. Final Smashes tend to be incredibly powerful attacks, often leaving the user invincible for the move's duration (the periods vary from character to character, but always apply upon startup/execution), are generally unblockable, and, if properly executed, usually have the capacity to KO at least one opponent. Actively avoiding it is a different story. When Sakurai himself suggests this mode for parties. So It's certainly a no if you cant block the weaker version. After breaking open one of these items, its power flows into the fighter, charging him or her up. its worth trying at least, there is no reason to just ban them before we get the game and try them out in some locals. A Final Smash consumes all of the user's Smash power, so the player must refill the meter in order for another Final Smash to be executed. I REALLY hope they do. 15.4k. But isn't it basically what every other fighting games do anyway? FSM pretty much takes Peach and Daisy and slaps them at top tier for pressing B. You make a great point about how absolutely broken it would be to have both FSM and Smash Ball on at the same time (since it gives you double the access to a FS), but nothing in the video shows a FS killing at around 20%. That it only fill if you attack means that you are forced to stop to build it. Ultimate Edition - Switch. Imagine if it street fighter, you could no longer cast a fireball simply because you had full meter, it'd be ********. It's too easily abused in a game like Smash. Characters seem to build full meter about 1 and a half stocks into the match, and lose about 1/3 or 1/4 of their final smash meter when KO'd. Meanwhile Ness's is bootycheeks despite looking badass -- only 7-8% per star hit, which I found extremely weird. How are you defining that? Ultimate Edition - Switch or a Poké Ball Plus. Welcome to Smashboards, the world's largest Super Smash Brothers community! The in-balance between them is basically overpowered or promote camping with no in-between. that is a possibility. Sadly no matter how well they balance it, there is an issue of the B-button input. Good luck avoiding Bayo while the whole game but her is slowed. There might also be patches that can change things up as well if they really wanted to make it more competitive.