fox super smash bros moves

Regardless, his pros greatly outweigh his cons, and Fox is notable for being one of only four characters in the series (the other three being Pikachu in Smash 64, Falco in Melee, and Meta Knight in Brawl) to have no disadvantageous matchups, with only three (Falco, Marth and Samus) being considered even. Fox and his allies are fought on Corneria. These players began placing within the top 8 of MLG-sponsored tournaments, and their consistency and dominance against the majority of other top professional players resulted in Sheik's dethroning from first to third place on the eighth revision of the tier list in July of 2006. was confirmed for Super Smash Bros. Brawl at Nintendo World 2006, and was the first fighter to appear on the DOJO!!! He also possesses quick damage rackers, a fast projectile, and good recovery. Announced at E3 2001, Fox (フォックス, Fox) is a playable starter character in Super Smash Bros. Melee. After a brief charge, Fox wil - while surrounded by fire - charge in the direction of the control stick. Also one of the best back airs in the game. 2% (charge loop), 14%/12% (dash NTSC/PAL), Fox charges up in flames and blasts off in a direction, which can be controlled with the, 5% (startup), 1.5x damage for reflected projectiles, Informally referred to as the Shine, it reflects any projectiles that hit it back at the opponent who fired them for 1.5x damage and knockback. Recent trends in the metagame have seen a major increase in the usage of Fox; he is by far the most common character in doubles matches, and the most common character in singles matches as well. Check out the detailed guide inside! The fastest projectile used by any character in the game, but does not make opponents flinch, unlike in the previous game. Despite being a top-tiered character and considered among the most powerful in Melee, Fox is not completely infallible. Can you provide the answers for fellow gamers questions, + Add Your Cheats and Codes / Ask a question. Part of Super Smash Bros. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game. power most notably his throws and smash attacks (although his smash attacks have less ending lag and his up smash is still a super effective K.O. Focus more on getting in one or two hard hits compared to 5 or 6 light hits. Crosses his arms while closing his eyes, quickly looks upward while raising his tail and says, "Mission Complete! Using Blaster on Donkey Kong on Corneria. However, Marth retains his fantastic punish game against fastfallers and has a much easier time edgeguarding Fox due to his aforementioned recovery nerfs. He even has very oppressive tools in certain matchups, such as a potential waveshine infinite that, even if performed to a limited degree, can shut down a large portion of the cast. When in the Landmaster Tank, Press A to fire energy rounds, use the control stick to move, and hold X or Y to activate your thrusters and hover. Side: Fox Illusion. While not the best, Fox's grab game is decent. B set:   B: Blaster. However, due to Mango's victories at EVO 2013, MLG Anaheim 2014, and EVO 2014 with almost only Fox, as well as his amazing raw potential, Fox's spot on the tier list is currently considered secure. Fox is still a fast faller but to an even greater extent with his fall speed and especially his gravity being increased significantly. Swirls gun into holster and says, "Mission Complete! Whips his tail up and kicks immediately after. In addition to an ease of being comboed, Fox also suffers from a rather exploitable recovery. The nerf to his weight exacerbates his decreased survivability, but as a positive note, allows him to escape combos more easily. Fox (フォックス, Fokkusu?) On paper, despite being a fast faller with poor air speed and the highest gravity value amongst the fighters, Fox's recovery is among the best in the game, as his two options, Fire Fox and Fox Illusion, both travel extremely long distances. More . Down: Reflector. After defeating Fox once, the player will have to face him again, this time on offense donning his red costume and featuring "trigger happy" Arwings, which fire at the stage considerably more often. Fox falls into a unique archetype: He is exceptionally quick, yet he is equipped with a plethora of viable finishers. His low traction and fast jump (only 3 frames before he leaves the ground) gives him a fast, moderately long wavedash. Slightly looks towards his right side and twitches his ears. A fairly quick but linear horizontal recovery move. It can also become a somewhat solid finisher at higher percentages. Fox also suffered a decrease in his air speed, limiting his recovery. This also means that Blaster can no longer be used to gimp opponents or lead into followups. Fox currently ranks 1st on the Melee tier list, his best placement in the series to date. Knocked back by Mario's neutral aerial on Fountain of Dreams. Very vulnerable to. Strategy:Fox is an all-round type, opening your options quite a bit. power some of his moves received, some moves also have reduced K.O. Shine into up smash is very useful for KOs. Your standard and smash attacks are good, but getting in that close means exposing yourself. Used as part as a. From SmashWiki, the Super Smash Bros. wiki, This article is about Fox's appearance in, Super Smash Bros. Melee Character Matchups, https://www.ssbwiki.com/index.php?title=Fox_(SSBM)&oldid=1474476, A quick jab that can combo into several other attacks, including an up smash. A handful of these players own copies of both the PAL and NTSC versions of the game to allow practice before international tournaments, mainly to practice executing certain Fox-specific setups that are impossible in the PAL version but present in the NTSC version, or to practice accommodating for the lack of these setups with backup strategies. Kicks forward five times. While not the strongest, Fox's forward smash is an effective horizontal finisher at higher damage percentages, capable of KOing even heavyweights like Bowser under 150%. Overall, he can dominate foes with his quick movement and overpowering offense in all areas of his game. Outer flames can damage people. steals. Throws himself onto the stage with both feet sticking out. Some smashers, however, are currently disputing Fox's standing on the tier list. It is still widely agreed that Fox has the best overall matchup spread in the game. Later that year, PC Chris and KoreanDJ placed 1st and 2nd, respectively, at the MLG Las Vegas national championships, using Fox primarily in grand finals. While his nerfs seem insignificant, they actually affect his matchups more than most other nerfed characters. Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. It is best used for forcing opponents offstage, setting up an edgeguard. Aside from its intended purpose, the Reflector activates on frame 1 (making it the fastest move in the game), has set knockback, and can be jump canceled; this allows for shine spike gimps, neutral stance resets, getup option mixups, and even combos when wavedashing is incorporated.