Deals good knockback and has good range. This can sometimes be alleviated with its back or down aerials, but both are not very effective due to back aerial's almost entirely horizontal hitboxes and down aerial's landing lag. It is a very fast character with a wide variety of attack options and a fast grab. Greninja is one of two characters to lose Spirit battles when DLC has been purchased, the other being, Oddly, Greninja does not vanish when performing a directional. Their roll is the same thing. Charging Water Shuriken next to Ryu on Suzaku Castle. At full charge, it hits multiple times and is a decent KOing option. Some characters also have a special Smash Taunt that only can be done on specific stages. Taunts have variable durations between characters, some of which are very noticeable, such as Young Link's taunt in Melee, which is the slowest in the game, taking more than three times longer to finish than Kirby's taunt, which is the fastest in the game. To use a taunt, the player must press the L button in SSB and up on the D-Pad in Melee. However, this makes it a useful combo tool in return. (Trainer Battle) - Pokémon X / Pokémon Y accompany the credits. Uses Hydro Pump to propel itself in the inputted direction; it can be used twice. While CPUs usually never use taunts for other purposes (such as removing Copy Abilities as Kirby), CPU Luigi in Smash 4 will, interestingly, attempt to use his down taunt against foes hanging on ledges. Squirtle's Pokémon Trainer is absent. Lastly, Substitute now slows opponents down and offers Greninja intangibility during all of its attack variations, bringing it in line with other counterattacks. In Smash 4 and Ultimate, this was changed so CPUs will not always taunt, with their likelihood decreasing as their level increases: level 9 CPUs will never taunt on the whole. Can KO at high percentages. Greninja (ゲッコウガ, Gekkouga) was revealed as a newcomer, alongside Charizard's return as a veteran, during the Super Smash Bros. Wii U/ 3DS Nintendo Direct, on April 8th, 2014. Has two Meteor Smashes: Down Aerial and Substitute tilted down. While having considerable startup lag and not being fast and powerful as other charging projectiles, it fully charges faster, and its multi-hits can trap opponents for follow ups. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate. A notable example is Jigglypuff, whose dialogue changes to reflect its name in other languages, such as its Japanese name, "Purin" or Fox in Melee, when he says "kakatte koi" ("come on"). Performing Shadow Sneak on Luigi's Mansion. All Smash Attacks have a sweetspot at the edge of Greninja's Water Swords. The implementation of spot dodge canceling improves its potential punish game, due to its wide variety of combo starters and fast frame data. Similarly, in SSB, they taunt any time they launch an opponent a far distance away. Greninja fights against characters that represent different types from the Pokémon games: for example, Charizard and Bowser represent the Fire type, while Mewtwo, Ness and Lucas represent the Psychic type. In Super Smash Bros., there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. Coincidentally, both are final evolutions of starter Pokémon and both have Dark as their secondary type. However, it can walk slowly, jump and taunt. These moves are: Repeatedly crouching and standing back up (i.e. Notably, the ability to tech footstools has made footstool combos harder to pull off, which hinders Greninja's combo ability (specifically from its down aerial); however, this nerf is alleviated by Greninja's buffed combo game, due to other universal changes that impact it more positively. Water Shuriken is its main zoning tool. A taunt, previously referred to as a finishing pose and as Appeal internally (AppealL and AppealR in Super Smash Bros. Melee's Debug menu) and in Japanese, is a move designed to provoke, annoy or mock opponents or to just celebrate a successfully executed move or combo. This is mostly noticeable in his Up Smash, which deals negligible knockback if it doesn't sweetspot. Weak grabs that cannot KO even at higher percentages. Despite lacking an offensive hitbox, Hydro Pump is a good recovery move for its long distance, and can be used for gimping recoveries due to having windbox properties. Charge and release the Water Shuriken to push back opponents while hitting them multiple times. Up throw acts as a versatile combo starter that can lead to juggling situations. For example, using Hydro Pump's pushboxes to change the character's momentum and prevent them from recovering. Represents Grass-type. Despite this, Greninja is not a very popular pick compared to other characters such as Joker and Snake due to its high learning curve. Because of this, Greninja has plenty of options off of a grab, as not one of its throws could be considered useless. Greninja can also be unlocked immediately after clearing Classic Mode as Sheik, referencing their ninja-like traits and movements. Greninja leans forward and flings the opponent backwards. However, unlike most characters who boast similar mobility (such as Sheik), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws. Each message is limited to 20 characters in length. Does a pose, and if anyone hits it while posing, Greninja will temporarily disappear, get replaced by a wooden log or a Substitute doll, and then appear behind the opponent and strike them. Performs a roundhouse kick while climbing up. In Super Smash Bros. and Super Smash Bros. Melee, each character has only one taunt, but from Super Smash Bros. Brawl onward, they have up to three different taunts: up, down and side taunt. Down throw acts as a middle percent combo starter, as well as a strong DI mix up, especially at higher percentages at ledge as a 50/50 between DI in and out in conjunction with forward throw. Strikes a ninjutsu pose while emitting an exploding water bubble. Note: All rounds except the sixth round take place on Pokémon Stadium and Pokémon Stadium 2. It is also safe on shield if spaced correctly. It can also cancel the lag of all Greninja's Aerial Attacks if used in mid-air. Greninja bounces upwards after connecting with his diving down aerial.Use this to land multiple attacks.It meteor smashes when sweetspotted. Greninja's primary flaws are its inability to break out of disadvantage state and its lack of out of shield options. A Pokémon-themed trailer was shown for both characters. In Brawl, Smash 4 and Ultimate, the direction the player presses on the D-Pad (or the buttons on the Wii Remote for Brawl and For Wii U) determines which taunt is used. Hydro Pump's water have pushboxes, similar to Mario's F.L.U.D.D., that also cause minor damage. Greninja coming to a halt on Kalos Pokémon League. Greninja was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and it can be found in the Mysterious Dimension at the Dark Realm. Mario's Dash Attack (, List of Super Smash Bros. series characters. In Ultimate, Figure Players can use their taunts during battle, with the frequency of the taunt and which taunt they perform being able to be determined by the player as they learn. The biggest ones were to its grab game: its standing grab is faster and its pummel, previously one of the worst in Smash 4, deals less damage but is significantly faster, which allows Greninja to deal much more damage before throwing the opponent. As such, players are often advised to mentally and emotionally prepare themselves for opponents who will attempt to aggravate them. Greninja's dash attack comes out frame 7 and has a very low-end lag, as well as the ability to cross upon shields. Its smash attacks are also reliable in their own right; its forward smash is quick for its range and power, down smash is an excellent punishment option for ledge regrabs, as well as sending at a low angle, and up smash is a potent combo finisher. Ivysaur's Pokémon Trainer is absent. Some infamous examples are, Some lines were already popular within their respective communities before their addition in, Falco’s "Piece of cake!" 6% (the mat), 50% (Total in the attack after mat). Due to it sending opponents at an. Furthermore, the reduced landing lag on Greninja's aerial attacks gives it an easier time landing, while the universal 3-frame jumpsquat improves Greninja's ground-to-air potential. Greninja's new character portrait resembles its, Greninja's fighter number, 50, is the same as the number of its. Palette Swap (Super Smash Bros. It sends opponents at an upward angle, making it a versatile combo starter. Water Shuriken can KO at high percentages if fully charged, and the its multi-hit properties can put pressure on the opponent. Its up and down throws also have better combo and juggling potential due to the universal changes to mobility - down throw notably now allows for potential KO confirms into forward and back aerial. Greninja attacks with its tongue. The only exceptions are Kirby’s taunts. With its Substitute Doll on Wuhu Island after tripping. Complete one of the following: 1. If button mashed, it is instead followed by a series of knifehand strikes that emit blade-shaped blasts of water that concludes with an outward knifehand strike that emits a small blast of water. Its neutral jab attack comes out on frame 3, making it a good grounded combo breaker. However, most of its attacks lack range and have fair amounts of lag. It can be seen impeding the path, making it an obligatory unlock. This feature is disabled in the With Anyone for security and censorship reasons. Its forward aerial acts as a combo finisher from its combo starters and can KO moderately early. Greninja's Fighter Spirit can be obtained by completing Classic Mode. Is arguably one of the best dash attacks in the game, as it launches opponents at an excellent angle for combos, making it one of Greninja's best combo starters. Its down tilt is an excellent combo starter due to its low startup, ending lag and vertical launch angle. It is Greninja's fastest aerial attack, although it is also one of the weakest aerials of its kind. Greninja’s edge-game is great as well, thanks to its aerial attacks and recovery moves. In the early metagame, players quickly noticed that Greninja had been buffed from Smash 4, with improved versatility and speed and, despite losing its footstool combos, gaining a stronger combo game thanks to improved frame data on moves such as dash attack, up throw, down throw, and neutral aerial. Greninja has amazing edge guarding potential, with Water Shuriken and his forward air, and especially with his Substitute spike. Greninja - Pokémon - [50] Greninja is a Water- and Dark-type Ninja Pokémon native to the Kalos region. Unlike Luigi and Snake's taunts, Greninja's down taunt actually has knockback scaling, capable of KO'ing opponents at extremely high percentages (above 600%). However, since it is only active for one frame, it can never hit more than once. Aside from the universal changes, Greninja has also received notable direct buffs. Greninja's splash screen. While predominantly only for show, seven characters' taunts in the series can affect gameplay outside moving the character's hurtboxes: 1.