how do you use superiority dice 5e

By RAW, you get to re-roll the superiority dice, as well as other stuff like smite damage, magic item bonus damage, or really any damage boost that comes in the form of a die. But in D&D, you’ll be using dice with many different sides. The way I describe does not add another Attribute nor does it allow for any auto adjustments of the uses value without API. We don't use the API in our game so I customized it a bit to remind me to go in and change things by hand.  If I am incorrect in my assumptions, please let me know and then let me know how you did it because auto tracking uses without API would be stellar. Most maneuvers are this way. If you want more dice and/or maneuvers on top of that, there's also a feat called Martial Adept. Ultimately it's up to your DM to decide how he wants to rule. When he chooses to use a maneuver he just types -1 into the blue dot and it ticks down. HLazar said: TheWebCoder said: Anyway, the battle master in our group made a trait with the # of dice he gets, and we linked the blue dot on his token to that trait. 5e Dungeons & Dragons doesn’t place nearly the emphasis on feats or the proliferation of “feat trees” that 3rd ed. You can roll superiority dice for precision attack anytime before DM announces whether you hit or not level 1 =) In fact, only some of the maneuvers allow you to use them after you roll the attack. Fighter Superiority Dice - How to add it to the Character Card, On Licensing & Distributing Community Content, FG Con – Fantasy Grounds Virtual Convention, Armory (campaigns, modules, rulesets, maps and tokens). You could even decide to place your 8 in dexterity and reason that your character had sustained an injury, is hulking, or just clumsy on their feet to explain their low dexterity if you’re willing to accept that you’re more likely to take full damage from fireballs and other nasty area of effect spells. If this is your first visit, be sure to check out the FAQ by clicking the link above. This is a version of the Secretary Problem. This is in the form of [Maneuver Name](~Character Name|repeating_attack_ID_attack). I choose the later because I move things around a lot. BP said: HLazar, that a cool idea, never thought of using the damage of another trait. (Well, until later, for testing.) As it stands, I have a 'working' method, by tracking the number of Uses in my generic 'maneuvers' trait/feature. =) In fact, only some of the maneuvers allow you to use them after you roll the attack. Being fairly new to Roll20, I'm not too familiar with the API and how it works, but maybe it's because of our DM? Thanks in advance for helping me. One might also consider taking the Resilient feat for dexterity rather than an ability score increase. So dealing an extra 15 damage to an enemy, but not potentially reducing the number or effectiveness of turns it eventually takes (because your turn is first in the party, for example), is less meaningful than dealing an extra 4 damage to an enemy that denies that enemy its very next turn (because your turn is immediately before it). I believe that RAI is that all die are rerolled. The style is, numerically, very weak without more dice and punishes players for not using a great sword. Our polearm fighter’s obvious choice for a 1st level fighting style is going to be great weapon fighting, allowing us to reroll the first 1’s or 2’s that are rolled, which will greatly help increase the average damage output. Saving Throws. Are you making an attack at disadvantage? And let’s not forget that we’ll be trying to use the trip maneuver early and often to make our attacks at advantage in the first place! An attribute is something that you create in the Attributes and Abilities tab of the token (another tab from the character sheet). The goal: to be able to track the total number of Superiority Dice that are used for these 'maneuvers' -- bonus: to have each maneuver subtract 1 from the total count with a click. What I've done is: which calls the usage trait as part of using the ability. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! If you are interested here is how I set it up. I just removed my fancy freeform text and set it like yours and it works. Enjoy the output. I must have been confused when I was researching this, because I could've sworn I saw older versions of the sheet where a "class resource" could be tracked, generically, without having to create a 'dummy trait' that simply tracks the amount of superiority dice a fighter has. Lastly, this feat gives us yet another fail-safe to use in conjunction with Great Weapon Master’s -5 attack penalty. There is no other answer. Set the number of uses and damage die. That was to make sure I didn't end up with a stupidly large pool of dice, which was perfectly fair. I just attached the number of uses to all my attacks as a reminder to go into my sheet and reduce the number. This is why I thought you were using an Attribute. By using our Services or clicking I agree, you agree to our use of cookies. I assumed it was because I included  %{Grognar|repeating_trait_$0_trait} in the freeform text of Goading Attack so that clicking the trait ALSO "uses" trait_$0. Kevin said: A separate point of interest would be autocalculating the size of the die used for superiority so that it needed be manually modified, you can do that with the following formula: {{damage=[[ 1d[[8 + floor(@{selected|fighter_level}/10)*2 + floor(@{selected|fighter_level}/18)*2]][superiority] ]] }} Nice! By RAW, you get to re-roll the superiority dice, as well as other stuff like smite damage, magic item bonus damage, or really any damage boost that comes in the form of a die. Thanks also for the tip about the blue dot tracking! Correct, it will automatically output how many superiority dice are there, but this is done technically by clicking only the maneuver without interaction from the user. And if you used a trip maneuver, this means that they don’t have the movement to be able to get up that turn and even if they can reach anyone to make a melee attack, those attacks are at disadvantage. result out of 3d20! It's not automated, but it's really fast and easy. A trait cannot edit the use of another trait. If there's a way, that would be nice, because the attribute can be tied to a circle on my token. Is that not the intended use? Better still, if an enemy has advantage against you, you can spend a luck point and choose the worst result out of 3d20 for their attack. I did not add a custom "attribute" in the "attributes & abilities" tab. There is not currently a suggestion for attaching repeating attributes to the radial menu circles. When do you use the Battlemaster's superiority dice? Press J to jump to the feed. I do not have any Roll20 macros set up -- only the two provided to us by our DM. While Great Weapon Master’s ability to make an attack as a bonus action when you reduce an enemy to 0 hp or score a critical might feel redundant to Polearm Master’s benefit of an d4 attack, it’s the difference of occasionally being able to trade-in that d4 for a d10. The basic Superiority Dice are from the Fighter Battlemaster archetype.The spell-less ranger makes use of those I think, but I don't know how much or how many. Hello everyone, I'm sorry for the silly question, but I wonder how I can add the 4 superiority dices I've got through the fighter's archetype Battlemaster. It does post both traits, which can be overkill at times and fill up the chat. Yup, your GM does the assigning of stuff to the dots. "Str + ___ = DC 14 Wisdom." The Ranger dice also stay at d8, and don't increase in die size like the Battlemaster dice do. All told, you will have access to 11 maneuvers to use under a range of circumstances by the time you reach 15th level. What you've described is not possible unless you also use superiority dice as a macro somewhere in the process. A lot of parties aren't worried about their HP, in practice. It is certainly one very good way for one to customize for a BM Fighter. Press J to jump to the feed. Here is some general code if you want to copy and fill in the details.