With how popular Super Smash Bros. The following is a ranking of the characters in Super Smash Bros. based on how high they jump from the ground with #1 being the highest jump. Ultimate are powerful moves that can be used by every character. The jump physics of Smash 64 are significantly less understood than later games due to extra complexity in the data. Rank Character 1: Luigi: 2: Captain Falcon: 3: Samus: 4: Donkey Kong: 5: Jigglypuff: 6: Mario: 7: Pikachu : 8: Fox: 9: Kirby: 10: Link: 11: Ness: 12: Yoshi: Super Smash Bros. Melee. From SmashWiki, the Super Smash Bros. wiki Jump to: navigation , search The buffer is a mechanic in Super Smash Bros. Brawl , Super Smash Bros. 4 , and Super Smash Bros. However, while a lot of people can get by just play pressing random buttons and hoping for the best, that's not really a sustainable strategy. In Super Smash Bros. Super Jump Punch: Default. Here’s a list of all the characters who can wall jump, with the * denoting characters who can also wall cling. Final Smashes in Super Smash Bros. ; Super Jump: Deals no damage, but has less startup, increases the distance traveled, and has a wider range of angles, essentially looking like Mario's iconic jump.Rises faster when used in mid-air. Legendary game worlds and fighters collide in the ultimate showdown! New fighters, like the Splatoon Inklings Ridley make their series debut in Super Smash Bros. It is currently believed that there are two values involved in a normal jump: a base jump force, and an additional jump force based on how much height is given to the Control Stick. Ultimate, you’ll need to know if your main has the ability to wall jump, lest you fall to your untimely doom attempting it. Ultimate has become, most people with even just a little bit of experience with video games has probably played a round or two of at least one game in the series. Smash Bros. Super Smash Bros. Ultimate basics: Movement and attacks guide Learn to walk and run and jump and everything in between By David Cabrera Dec 11, 2018, 2:00pm EST While Mario's Super Jump further increases recovery distance (about to Smash 64 levels), Dr. Mario's Super Jump travels about the same distance as Mario's Super Jump … Ultimate which allows players to successfully input actions before they can actually be executed, causing the inputs to be carried out the first frame possible as soon at the first move or animation is finished. They can be unlocked in various ways.