mega man meteor smash

Despite having an unusual set of moves, Mega Man shines in approaching while spacing opponents at midrange and disrupting any approaches, for he is blessed with two projectiles that can cause opponents to react predictably: Metal Blade's ability to be thrown in eight directions and trapping opponents in high hitstun makes it a fantastic mindgame and shield-baiting tool, while Crash Bomber can cause panicky opponents to run towards Mega Man or shield the explosion. Mega Man fires a bomb encased in a big bubble that slowly rises upwards. Dissapears after travelling a moderate distance. It is based on Burst Man's weapon from, Mega Man briefly summons his robotic dog companion Rush. Have Mega Man join the player's party in World of Light.With the exception of the third method, Mega Man must then be defeated on Wily Castle. The actual sliding ability introduced in, Mega Man boosts forwards while spinning, damaging whatever he touches. As in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. The leg itself will not meteor smash. Europe:In 1989, Capcom's new action hero, Mega Man, arrived in Europe! His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. Good priority and long lasting, equivalent to, Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful plasma burst that functions like a Smash Attack. It blocks projectiles at the cost of one leaf. 13% total: 3% (first two explosions) 7% (last explosion). If thrown to the floor, it sticks to the ground. Bulborb - The top of the Bulborb's rear during its back attack will produce a weak meteor. Mega Man fighting Pikachu at Dr. Wily's Castle. This page was last edited on August 22, 2020, at 14:05. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. Based on the Beat Call from, Mega Man summons leaf-shaped units that electromagnetically orbit around him. His left arm turns into his Mega Buster, then taps his elbow on his hand. He does not have much trouble KOing once his opponents are damaged either, for he has many finishing options: from his lightning-fast up tilt to his projectile based forward smash which can be used to edgeguard. Currently, however, due to his huge lack of consistent results, Mega Man is currently ranked 27th on the fourth and current tier list, suffering the largest drop between the third and fourth tier lists. Mega Man's above average weight and falling speed also makes him an easy target for combos and juggles. Mega Man's appearance in the 3DS version of the game. Mega Man is the 42nd character unlocked by playing VS matches. Upon contact with an opponent, it explodes, dealing reasonable damage and high kill power. Besides this, he only received minor buffs to his Leaf Shield, but in update 1.1.1, he had the speed of his Ice Slasher and Hyper Bomb custom specials slightly improved as well, along with a slight increase to Hyper Bomb's power and splash damage. Mega Man does have some notable flaws, however: While Mega Man has a good amount of attacks with good knockback, the majority of his kill moves are considered situational, difficult to set up, or and/or are easy to punish. Mega Man is the only character to be a part of every stage event with a different boss, although he is only absent from Samus's event, Coincidentally, Mega Man and R.O.B. Mega Man watching Sonic and the Wii Fit Trainer running after a Soccer Ball. Down aerial - Meteor smashes aerial opponents after the initial launch of the fist. Unlike the previous game, Mega Man is no longer part of the starting roster and needs to be unlocked, since only the 8 starting characters from the original Super Smash Bros. will serve as the starting roster. Throws the opponent forward. A good surprise move, but only if not overused. Mega Man throws a bomb in any of eight directions like the Metal Blade, but in an arching motion. Mega Man squeezes his opponent with his Super Arm. Hyper Bomb and Danger Wrap are harder to land, but deal much more damage and knockback. It can be still thrown in eight directions, but does not stick on the ground, has less range, and cannot be picked up either. Like the Mega Buster, it disappears after travelling a moderate distance. However, this only makes Mega Man's comboing ability better and more reliable, as his attacks can easily link into the other when used correctly, allowing Mega Man to easily rack up large amounts of damage on an opponent. His Metal Blade, for example, can be thrown in eight directions and goes right through foes! Does more damage if the foe is near Mega Man's arm cannon (the sweetspot). The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. May KO the opponent at mid-high damage percentages, especially if the opponent tries to jump to avoid it. Based on the move of the same name from, Mega Man's signature sliding kick attack; he slides approximately four character lengths forward with a kick. Although Mega Man can effectively zone opponents at medium ranges with the Mega Buster, most of his other moves are fairly laggy or gimmicky and his only reliable tool in close range is his grab, and as such faster characters (such as Greninja or Captain Falcon) can bypass his zoning more easily and put work on him in closer ranges and due to his above average weight and falling speed, Mega Man is somewhat easy for these characters to combo once they get in, assuming that they have any combo potential. If used in mid-air, it causes the fan to fall as it pushes Mega Man up, giving it better offensive potential but slightly less vertical distance than the Rush Coil. Mega Man as he appears in Super Smash Bros. It can be fired forwards by pressing the special button again. Mario - Mario Tornado(when lower hitbox of the last frames connect), Down aerial Ultimate, Mega Man returns in Super Smash Bros. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully, Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it. Cannot be picked and explodes in contact with the enemy. He was announced at Nintendo's E3 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with SEGA's Sonic and Bayonetta, Bandai Namco's Pac-Man, fellow Capcom character Ryu, and Square Enix's Cloud. Regardless of his good grab game and punishing options, Mega Man still has some flaws to counter his strengths. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only, Mega Man grabs his opponent with one hand and lifts them over his head. Mega Man transforms his hands into electrodes that electrocute opponents above him, hitting the opponent multiple times (2-3%), the last hit causing three times more damage (6-9%). Despite these advantages, Mega Man is not without flaws. The Mega Buster itself does slightly more damage when combined up close with the shots fired. It can be also used to combo into the Flame Sword, Slash Claw or Air Shooter. Low base knockback. Mega Man firing weak shots from his Mega Buster. 17% (23.8% when fully charged, clean hit). Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time. They dissapear after travelling a moderate distance. Alongside very limited tournament representation and tournament results, he would at first rank 28th on the first 4BR tier list. Much like a, Fires an arrowhead-shaped ice projectile that deals less damage than the Crash Bomber, but can go through multiple enemies and also, Fires an explosive wrapped in a bubble that floats upwards in an exponential arc and will explode if it comes into contact with an enemy, or on its own after a few seconds. It can, Mega Man summons flower petal-shaped units that orbit around him. Mega Man fires a Crash Bomb, which latches onto fighters and can be transferred between them. Mega Man can't fire another Metal Blade until his previous dissapears. Mega Man after being hit by Marth's Shield Breaker. The move is based on Plant Man's weapon from, Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from, Warps down on to the stage, similar to how he does so in the classic. The start of the move sends opponents flying horizontally (sweetspot). Mega Man throwing Mario with his Super Arm. Mega Man makes several references to his home series outside of his moveset: Mega Man is the only character to have additional effects added to his KO explosion. This extends beyond his special moves and into his standard moveset. Some smashers have said said that Mega Man should be higher due to his amazing projectile game and his matchup spread, while others like ZeRo think that Mega Man is overrated and that his placing is somewhat accurate. The opponent flies straight up after hitting the ground. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. Flage - The last hit of the Flage's attack is a weak meteor smash. Good for combos. While Mega Man's eighth palette swap uses yellow as the light armor color, the Wii U stock icon uses white instead for unknown reasons. Mega Man also possesses above-average endurance due to his high weight and falling speed, which ties in with an effective recovery in Rush Coil that doesn't cause him to go helpless. Mega Man shoots a mini-tornado that elevates the opponent upwards if the first hit connects. It is among the slowest pummels in the game. Clubberskull - Every time when the Clubberskull swings its arms down is a powerful meteor smash. It travels a fair distance, drawing in opponents who touch the tornado. After the attack, the Mega Busters open, venting out excess heat, meaning this move's cooldown is rather long. Mega Man with Bowser and the Wii Fit Trainer in the Wii Fit Studio. In both events where he is playable, Mega Man faces two giant playable opponents along with a stage boss. Clear Classic Mode with Pikachu or any character in its unlock tree, being the 4th character unlocked after R.O.B.. 3.