Release a streak of lightning you can control with the Control Stick. Ness generates a green pulse of energy that is sent upwards, then explodes. Interestingly, when it's 'charging', it doesn't increase in damage or knockback. Cataloging Ness' techniques in Smash Ultimate, add more if you have them: The head of PKT will not be interrupted until the tail has emerged from Ness. Dillon Skiffington Follow on Twitter December 13, 2018. It’s pretty much impossible to do with stick jump alone so I just use stick jump and L trigger at the same time and then do down B. As a member of the "perfect-attendance crew", Ness has been featured as a playable character throughout the entire Super Smash Bros. series. This technique can be used by Ness and Lucas. PK_ Joined 4mo ago. Ness is currently ranked 26th out of 38 on the tier list, a vast improvement from his placement in Melee, where he was ranked 23rd out of 26 characters. Click here to sign up right now and start on your path in the Smash community! Close. wtf that's nuts is that all true? He also overall has superior KO power especially when relative to the cast due to his aforementioned up and down aerials benefiting from Brawls universal changes and PK Thunder 2 is significantly stronger making it a much more powerful tool. His forward smash, although powerful, is slow. The best for Ness, however, are his powerful throws, most notably his back throw, the only throw in Brawl that can reliably KO under 150% without relying on being on the edge and bad DI. Also, do you mostly use default controls on your controller or did u change any of the controls? Spins diagonally in the air with arms outstretched. The head of Ness's PK Thunder disappears upon contact with most attacks, walls, and characters. Ness' Final Smash calls Paula & Poo and has them summon various shooting stars that pass through and damage anyone they hit. I can say from experience that PSI Magnet is useless against Samus's missiles. Leads into many PK Thunder tricks and juggles. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Sans is Ness confirmed by Sakurai. Strangely, Ness has visible teeth during the cutscenes of the Subspace Emissary, but not during the actual gameplay. They can only do this once; hitting a wall again with the second PK Thunder without touching the ground or grabbing the ledge will result in immediate helplessness. He appears as the sole representative of both the game and the series in Super Smash Bros. and Super Smash Bros. Melee. slightly wait for ness to finish gaining horizontal momentum then input magnet, hold b to get two hits, but start drifting hard right as quick as you can. If Ness' PK Thunder 2 hits an opponent, it does 25% damage with extremely high knockback, KOing opponents at 75% in Melee, 50% in Brawl, and 30% in Smash 4. If Ness' PK Thunder 2 hits an opponent, it does 25% damage with extremely high knockback, KOing opponents at 75% in Melee, 50% in Brawl, and 30% in Smash 4. One noteable thing is that psi magnet sends Pichu into a jablock situation instantly at any percent so this tech is incredible against Pichu. Flips onto the stage and does a sweep kick. Mini-Luigi. The move pushes nearby opponents when the button is released. 0%, heals x1.6 the damage of absorbed projectiles. Despite being the first character unlocked through playing Brawls, Ness is one of the last characters unlocked by playing. When you let go of the button, a small explosion of the green energy will occur, doing decent damage to anybody that gets caught in its wake. He did increase to 27th by the third tier list as new Ness professionals were discovered, and he stayed there for every single tier list in Brawl, until the last one, where he was slightly bolstered by one tier. All of Ness's smashes also give Ness some much needed range in his ground game. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. You can double PKT2 from the ground. Overall, he is considered to be improved from his Melee incarnation, but his longer grounded grab release in particular keeps him from moving into the higher tiers. Doing so will transform Ness or Lucas into a human projectile, which will move in different directions depending on what part of the body is hit. Ness sticks out his palms out, sending a stream of PSI sparks in front of him. Ultimate, first playable in Super Smash Bros. Compared to Ness in Brawl, Lucas's PK Thunder also moves more slowly, has a shorter tail which deals less stun, and turns in a tighter circle — the latter meaning it is more favourable for recovery in narrow spaces. Shield grabs tend to be a problem for Ness because of his below average standing grab range. Afterward, Wario attacks him with his Dark Cannon, but Ness successfully dodges each shot. Have Ness join the player's party in the Subspace Emissary (Subspace (Part I)). Ultimate / Skins. Impact deals 8% damage and knockback, and launches in the direction the opponent was hit, but can't launch downward. pk fire is guaranteed on spacies and opponent was DIing out of the fire to get spiked, he wouldnt hear it anyways, still too busy raging about ivysaur, Are u cancelling your double jump with magnet or just using magnet after one jump? Report. Ness overall has poor matchups with several counters, and he has had average tournament results. PK Thunder can be aimed into opponents to deal damage with the head and stun with the tail. The effect should come out to being the PK Thunder being much closer to Lucas than normal. Ness quickly headbutts the opponent. In SSB4, its ending lag is also much higher when used on the ground. He was confirmed to return on June 12, 2018 during E3 2018. Ness' standing in the metagame has not changed much. If used up close in Brawl and Smash 4, it can bring Ness to a short stop. Ness psychokinetically spins the opponent above his head before sending them up. This page was last edited on August 17, 2020, at 13:52. Generalizing Ness is difficult. In Melee, PK Thunder does not disappear on contact with most attacks, as it is a laser projectile similar to Fox's blaster. Ness kicks with a foot forward. 13 medals 1 rare. As Lucas is too scared to face Wario, he leaves Ness behind as Wario cackles in the rain. The move's description in EarthBound states that the user could miss the target and not cause any damage to the enemy. Ultimate Edition, Nintendo Super Smash Bros. Permits . You have the ability to change the direction of the storm so the storm can be aimed towards specific opponents. However, Ness' PK Thunder is faster. If Ness uses an aerial or air dodge at the beginning of the jump, he will obtain a directional boost depending on the aerial used and if it is used on the first or second flash (his up aerial gives the longest boost, and the boost is longer if activated on the first flash). Thundergliding is when the player runs off a platform then immediately uses PK Thunder. Ness, along with Sonic and the other characters team up to defeat Tabuu. Although Ness has a very large 2nd jump (second only to Yoshi's in terms of height), his PK Thunder, though faster than Lucas' PK Thunder, has a much wider turning angle, thus requiring more room for Ness to recover than Lucas. what I do is press x to jump, let go immediately and press left trigger to jump, roll the stick to diagonal corner and input shine, roll stick back to keep drifting but hold b to get two hits, and repeat. Special Move customization was added in Super Smash Bros. 4. Another example is Wario using his forward smash out of the grab release, which Ness can't avoid. 3d 5 590 3. Reflect ten projectiles. Lucas and Ness team up to defeat Porky and his machine. Upon being revived, King Dedede gives both of them a hug before they team up and rescue Lucas, along with most of the other characters.