List of Super Smash Bros. series characters.
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Roy is kinetic. Charge hold is frame 4. Roy is kinetic. When an opponent is shielding, stagger when you click the attacks of his side B to either make opponent drop shield, or be able to make an escape. Marth's Counter has a faster start-up time and lasts slightly longer than Roy's Counter, which makes Marth's Counter more effective but less damaging. Paralyzing Counter is one of Ike's Down Special Moves that can be used via customizations. Remeber D-Tilt at ledge can mess up a lot of recoveries with the sourspot.
Roy's Counter has a slower start-up time, and lasts slightly less longer than Marth's Counter. Roy additionally sets the opponent on fire while countering. The move is executed faster but not fast enough to hit enemy attacks that go past opponents like Wario's Bike, Fox's Fox Illusion, and even Ness's PK Thunder when used on himself. Roy is a bait-and-punish type of character.
Counter (カウンター, Counter) is Marth, Roy, Ike, Lucina and Chrom's. Watch Izaw's Art of Roy video. The move also deals more damage. 3. Invulnerable on frame 7. Bait and punish with Flare Blade. ^ProgressWillBeMade^ If an opponent attacks the user in their stance with a blockable attack, another metallic chink will play (further indicated by a heart monitor in SSBWU/3DS), and the user will slash at the opponent, usually hitting them unless they are out of reach. Master the Jab > Bair combo, it is your most reliable kill option. Against low-mid level players who roll towards center stage from the ledge, position yourself so you can neutral b or side smash. Pressure shields with jabs and down tilt. Find and Vote on Counterpicks Get tips for your favorite characters and hardest matchups. who. In Super Smash Bros. It's definitely worth it, he explains neutral very thoroughly in a short manner. ", or "Predictable!". His job is to overwhelm and pressure his opponent without leaving himself too open for punishment.
It's a counter that paralyzes enemies. Kombat, Soul Calibre, and any other one on one fighting game. He once again speaks while countering saying, "Nice try! It is used as a counterattackto redirect damage and knockback at the attacker when the user is hit. Iai Counter is one of Marth and Lucina's Down Special Moves that can be used via customizations. Counters on 8-29 from 8-27. In Super Smash Bros. Brawl, Marth's Counter reflects back 1.1x damage, with a minimum damage of 8%. Use sliding forward tilt, c-stick set on tilt, quickly move your direction from one side to the other simultaneously flicking the c-stick. This move seems to be based on the fact that, in the Fire Emblem games, characters can counterattack when an enemy attacks them. or "Gotcha!" Chrom's Counter functions similarly to Roy's, albeit it does not possess a flame hitbox when connecting, as well as deals slightly more knocback, improving its KO potential.
Then mixup.
11 frames to enter charge state. Look for openings and almost always fight up-close. or competative gaming in general. Roy might be a rushdown swordie but spamming everything doesn't achieve much. Roy has fantastic kill power as long as you can bait out your opponents panic options such as counters and throwing out moves with great priority. Can transition to next slash as early as frame 8. Can transition to next slash as early as frame 12. In Super Smash Bros. for Nintendo 3DS/Wii U, Ike's Counter as faster startup and ends sooner, but the actual countering slash has more startup and less duration. Ultimate, Roy's Counter has more active frames, allowing it to last longer. The move deals good damage but doesn't launch opponents, which means that it cannot be relied on solely for closing out stocks, instead requiring Ike to attack the opponent with one of his quicker KO moves like jab or up tilt to KO the opponent. The user enters a defensive stance, and retaliates with their own attack when struck. The user holds their weapon in a defensive stance, which is signaled by a metallic chink. The move delivers a slower, more powerful attack when countering. Roy now says, "Now!" Ultimate), Super Smash Bros. for Nintendo 3DS and Wii U, match-up that strongly favors one character, https://supersmashbros.fandom.com/wiki/Counter?oldid=579558, Hits opponents that are behind Marth and Lucina. Complete one of the following: 1.
Do no approach with shield or grab.
After a D-Throw, you can follow up with about 2-3 FAirs, if not more.
However, the counterattack won't deal as much damage or knockback as a result. Mobile-friendly Frame Data for Roy in Super Smash Bros. He has the second most powerful counter in this game, following Corrin. Ultimate . Games include, Quake Champions, Super Smash Brothers, Overwatch, Street Fighter, Tekken, Mortal Move those feet and attack, mix-up with grabs and jab. SHFF nair,fair, & bair, If you hit his side B use it as forward-forward-up-forward to maximize the chance of hitting the strong hitbox which kills very early. In Fire Emblem: The Binding Blade, he was called home from studying in Ostia due to his father Eliwood's illness to lead the Pherae army against the militant invading nation of Bern. Be patient.
Additionally, it cannot block all attacks (such as Final Smashes), and can be negated by the use of a grab. Ultimate, Counter activates faster, but its endlag, as well as the endlag of the countering slash, is slower.
Additionally, Marth no longer speaks when using it. Use it wisely. upon countering an attack. Never stop moving. When hit with an attack while in the countering stance, Ike will pause a moment before smashing the opponent with his sword; this brief window in between the counter stance and the counter-attack can allow for opponents to escape, and the move is useless against moves that go past Ike like Fox's Fox Illusion. Easy Counter is one of Marth and Lucina's Down Special Moves that can be used via customizations. Win/Lose 2. In Ultimate, Counter has slightly more end lag, but compensates with faster startup. Can transition to next slash as early as frame 8. Have Roy join the player's party in World of Light.With the exception of the third method, Roy must then be defeated on Castle Siege. practice it in training mode a lot so you don't accidentally dash attack while going for kills. In addition to counter freeze frames, Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 30 / 44 / 20 / 31, Fall Speed / Fast Fall Speed — 1.8 / 2.88, Out of Shield, Up B or Neutral Air — 9 frames, Shield Grab (Grab, post-Shieldstun) — 11 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Marth and Lucina moves forwards and hits the opponent when countering. Intangible on frame 9. In addition, the move serves as an excellent edgeguarding tool against opponents with predictable recoveries. Second total frames is from the air. The paralysis doesn't last long enough to follow up with Ike's slow smash attacks, but his tilts, jab, and grab are useful follow-ups to this counterattack. When using his side b, use the up one bc it combos better with nair and fair. In addition, when countering a powerful move, a yellow flash will be produced, and if the counterattack connects, the Critical Hit sound effect plays. crouch cancel ftilt is better than dash attack because it leaves you less vulnerable. His combo game is great, he can get alot out of downthrow follups and reads, is an amazing techchaser. When Playing Roy If three or more Marths are playing, it is possible to repeatedly Counter to huge amounts of damage. Against low-mid level players who roll towards center stage from the ledge, position yourself so you can neutral b or side smash. or "Gotcha!" SSBU Counters isn't endorsed by Nintendo and doesn't reflect the views or opinions of Nintendo or anyone officially involved in producing or managing Super Smash Bros. Super Smash Bros. and Nintendo are trademarks or registered trademarks of Nintendo CO., LTD. Do not always land with aerials. Play VS. matches, with Roy being the 29th character to be unlocked.
Once the opponent is conditioned to shield, land with grab. Cannot hit opponents that move past Marth and Lucina. This high launch and KO power makes it especially useful at the edge for countering edge attacks since the high launch from the edge of the stage is very likely to KO an opponent. Down Special Move.
Smash Counter is a very powerful counter-attack. Ultimate. If Marth counters a powerful attack, a yellow flash is produced, and if he successfully connects the countering slash, then the Critical Hit sound effect will play. Marth and Lucina counters for a longer period of time. These type of pages are very useful for eSports, e-sports, And now for the first time in over a decade, he is called back to Smash! In Super Smash Bros. for Nintendo 3DS /Wii U, with the introduction of Custom Moves, Ike has two variations of Counter. Super Armor on frame 4-10 from the ground. The counter attack has high launch and KO power though, capable of KO'ing at very early percentages.
Ike will shout "You're open!" The user enters a defensive stance, and retaliates with their own attack when struck. This type of site applies to MOBA's such as League of Legends, DoTA, Vainglory, LoL, Arena of Heroes, Heroes of In Awakening, Counter inflicts the same amount damage to the attacker that the user receives as long as the user is not killed. If you're going to use forward finisher on side b, work in some up variants on hits 2 and 3 or just 3, depending on the character. When successfully connecting, Counter produces blue flames, which alludes to Ike's title, "Hero of the Blue Flames." Marth's Counter deals up to 7% damage, regardless of the attack. For this to work with Ike or Roy, who have slower counter strikes and slower counter activation than Marth, it is recommended to have four players play as Ike or Roy. when countering. In Super Smash Bros. Marth can use Counter on the tides of lava and acid on. Invulnerable on frame 1-5. Use these strategies Counter Picks Tier List. Clear Classic Mode with Mario or any character in his unlock tree, being the 6th character unlocked after Luigi. This will help the finisher hit the sweetspot. Forearm intangibility on frame 10-23. That is a good tip. Roy is literally the most Unga Bunga character on the roster... you're good. when in his Radiant Dawn alternate. In Super Smash Bros. for Nintendo 3DS/Wii U, Counter reflects back 1.2x damage. Ike's Counter has a longer startup than Marth, but reflects back 1.2x damage and more knockback, with the minimum damage being 10%. However, Lucina's stance mirrors her battle stance from Fire Emblem Awakening, and she shouts "You're mine!" This page explains how to successfully counterpick the champion roy in the game Super Smash Bros. Down Special Move. Move those feet and attack, mix-up with grabs and jab. However, though he explains the common neutral, you can change him up to your own style, Roys advantage state is f****** oppressive. when wearing his Path of Radiance outfit, or "Amateur!" In addition, Counter can be used to intercept recoveries, potentially knocking opponents away and preventing them from recovering. However, effectively using Counter requires precisely predicting attacks, as mistiming it or using it frequently leaves the user vulnerable to punishment due to its high ending lag.
Startup is 10 from release. Super Smash Bros. In Super Smash Bros. for Nintendo 3DS/Wii U, Roy's Counter only deals 1.35x times the damage and he swings at a more horizontal angle.