smash ultimate kill percents

Welcome to Reddit's finest Smash Bros community! You can succeed even if you sometimes struggle to take stocks, so don’t panic during a match if that happens. We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. No doubt, Wolf’s powerful smash attacks (particularly up smash) and back air contributed to the other kills on center stage. This is the biggest practical lesson from the data. The presentation is scheduled for Saturday, October 3 at 7:30 AM PST and 10:30 AM EST. When a character is a bit over 100 percent, smashes start to hit them for life-threatening distances. Thanks for the helpful comment! Like in Melee, Mewtwo is once again an unlockable character.Mewtwo is classified as fighter #24. Use move landing lag will change the input to the frame you land and use the amount of landing lag the aerial has and calculate the FAF to use for hit/shield advantage. The calculator can detect some additional data, like if the hitbox is a smash attack, a chargeable special or a windbox, which will select automatically the options found on the right. If you’re interested in the nitty-gritty details of each kill, data tables appear toward the end of the article. The throw's bury effect allows for more read-based followups, including up tilt and up aerial, and gives R.O.B. His kill profile is fairly similar to Nairo in certain ways. Sakurai may also briefly discuss any new features coming to Smash such as a new patch, and, of course, Steve’s release date. Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. Ultimate.It was confirmed on June 12th, 2018. 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As you’ll see in the data tables below, MKleo’s Ike had an easy (and optimal) KO setup with Nair to Uair at center stage even near 100% damage, and Ike doesn’t have a great edge guarding game. Finishing Touch deals only 1% damage, but has extremely high knockback scaling. Record your gameplay and keep a log of your kill percentages and locations. Use the combo counter in Training to verify your combos: If the counter keeps counting up and doesn’t reset back to one, it’s impossible to escape and is thus a true combo. On the stage input you can select one of the legal stages + Duck Hunt and Miiverse stages to load their data into the visualizer, it includes stage layout, platforms (without moving animations), camera bounds and blast zones. But all fighters, including Ike, benefit from stage control and trying to KO near the ledge. But about 19% of his KO’s occur above 150%, with his highest kill being 184%. More: Super Smash Bros: How To Unlock All Characters Fast. I know :( this makes me want a melee remake, writing down kill percents of all my mains so I know when rest kills me, Too bad they didn't. 6 Practical Lessons for Aspiring Smash Players, How, When, and Where Smash Pros Kill – Part 2 (Dabuz), Dabuz: Analysis of Nairo (Palutena) v. Tea (Pac-Man) at Prime Saga, Kill % in this article refers to the percentage before the killing blow (this is more useful to us in planning KO’s), but keep in mind that launch strength is determined by the total percentage. Steve and Alex are listed by Nintendo as a package deal, but that doesn’t mean there will be two different fighters. Here you can set stuff that can change hitlag, KB, launch angle and distance launched depending on the situation you want to check. Smash attack or Chargeable checkbox will make an additional input called Charging frames (or Arm swings in case of DK’s Giant Punch), in this you can select the amount of frames the move was charged and it will automatically calculate the base damage. The queue is used for stale-move negation calculation, a check means the move being calculated right now is found it that position of the queue, for more info on how this works check out BSD’s video. At high percentages, any percent after 60%, this attack will spike an opponent for a satisfying kill. Various clips and footage shows Hero using his Command Selection that can randomly call upon the move Thwack, which can instantly kill an opponent at certain low percentages while dealing very little damage itself. Kill % for every move in Ultimate Ultimate UPDATE: New method for counters suggested by /u/JiddyBang , added few more variations for some moves in the cell's comments, and added new columns for average and medians, formulas based of /u/ParticularClimate comment . Ultimate. This section only gives a link that you can put somewhere to show the calculation you made to someone else or saving it for future reference and not having to input all data. https://i.imgur.com/fw1QFvY.png - Tea time, f***ers. In fact, those account for about 69% of all his kills. Connecting at early percents can combo into one of her other tilts, neutral air or forward air. This is a common Smash rock-paper-scissors scenario, and if you get well acquainted with it you can do a lot more damage and knock your opponents out much faster. Why is a giant metal PAC-MAN in the King Olly spirit battle. Press question mark to learn the rest of the keyboard shortcuts. Each fighter is different and some may have profiles that will (and should) vary from what is presented in this article. Of course, this all depends on your character’s KO options and power, your opponent’s weight and recovery options, the selected stage, and some other factors. Share It's obnoxious. On the other side of the coin, Bowser uses his particularly powerful charged side smash against tiny Pichu, who goes flying. What I want to know is why Whack reflects at a weird angle instead of right back at Hero. Ultimate, but it’s a means to an end rather than the primary goal. I also chose these three players because they play characters with different KO power, play-styles, and edge guarding ability. Dealing damage is important in Super Smash Bros. A Strong Up, also known as an Up tilt (abbreviated "u-tilt") is a tilt attack performed by any character by holding the control stick lightly upward and pressing A while on the ground. Here’s where the real mind games come in. MKleo’s Frostbite run (mostly Ike and some Lucina) is remarkable because he consistently killed opponents at favorable percentages. “Where” refers to the location of the kill attack. Even more impressive, nearly half of MKleo’s kills happened when his opponents were under 100%. Community driven database of Smash videos and statistics for players, characters & matchups, Community driven database for competitive Smash, http://rubendal.github.io/Sm4sh-Calculator/, https://docs.google.com/spreadsheets/d/1SiE-4IF53YF2hd-4IgNy9iUJ5R5KrRztipxzvZvAdP0/edit#gid=0, creating your own blog Characters like Sonic and Fox excel at this kind of pressure because of their fast movement speed. Super Smash Bros. But it looks like the mystery of the K.O. “Elsewhere” is essentially center stage, whether on ground or in air. Link to the calculator: http://rubendal.github.io/Sm4sh-Calculator/. Finishing Touch (画竜点睛, Garyō Tensei) is Cloud's Down Special Move when Limit Break is active. Projectile option is used when a hitbox is a projectile lol this is used for hitlag and shield advantage calculations. Ultimate tournament Posted by Dakota 'DarkHorse' Hills • August 17, 2019 at 11:54 a.m. PDT • … Super Smash Bros. In the past, some costumes have changed up a fighter’s gender without modifying the name, such as with Wii Fit Trainer, Byleth, Inkling and Pokemon Trainer to just name a few. If you maintain stage control, you have a better chance of killing–and of killing earlier. Forward air - triple tail stab - 17.8%. The big hit to go for in this situation is an up attack. Edge guarding, ledge trapping, and fighting near the ledge are the easiest and earliest ways to take a stock. Gravity: Downwards speed increase when the character’s falling. SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad, CA Privacy/Info We CollectCA Do Not Sell My Info. :). That’s not even including the glut of DLC fighters, assist trophies, and more. This is at least somewhat due to Ike’s consistent KO power at or above 100%, but he also used Lucina to similar effect. Also, I did have stale moves off. For the sake of convenience, throughout the article I sometimes refer to all kills as KO’s, even gimp kills (hitting opponent offstage, leaving them too far to recover) and other stock losses. Use move autocancel will put the earliest frame you can autocancel the move and add hard landing lag to calculate the FAF. Display X additional actionable frames will make the visualizer add X orange dots that represent position the opponent can do something but not moving. Angle with DI: It’s the angle calculated with the move angle + DI angle change. Forward smash - close fireball - 21.0%. Would it be greedy if I asked for a video on this? In this section you will find attacker’s damage/KB dealt multipliers (in case they have them) and opponent’s damage/kb received multipliers as well, also it includes opponent’s weight, gravity, fall speed and traction which are some attributes used for some calculations. It not only limits your opponent’s options and puts you in an advantage state (the common reason everyone discusses stage control), but it also places your opponent closer to the ledge (and thus the blastzone). Hero's Thwack scores an instant 0 percent KO during grand finals of a Super Smash Bros.