Posted by Robert Crowter-Jones. Do your missions in areas where the imperial player has a lot of troops. This is a strategy game very similar to the original Total War in regards to managing your empire, but is real time and does not rely on turns. Place Emperor Palpatine on Dantooine, for instance, and he is able to bring in forces from multiple adjacent systems to fight the Rebels he finds there. A friend I've played a lot of games against will park a huge army on Coruscant now by the time the second round of objective cards comes out, and will leave large armies on subjugated systems out of fear. What specifically do you find appealing about it? I have hardly enough experience to make statements on balance or correct strategy. Well, sure- putting all your effort into stopping the ringbearers is going to lose you the game. I also like the fact that it's so quick, and the excitement of finding the Rebel base and... and... https://www.fantasyflightgames.com/en/products/chaos-in-the-old-world/, Its probably best in a 5 player, but 4 player works as well. Which is fine. Paste as plain text instead, × The other day a friend told me that there is a very similar Lord of the Rings game. Right now Rebellion is more frustrating than it should be, and for a game with this much potential that's a shame. We played twice and the Empire won both times. If you go to all the effort of taking land on or near the ringbearer, or you take strongholds they would otherwise go to it still just kinda gives you a very small bonus. I also do like the leader recruitment, and the ability to add more players works great for me. It's another head to head brainburner like Rebellion, asymetrical card-driven area control. This strategy guide will NOT tell you how to conduct space battles, because it's one section of the game I find insufferable (just click all your ships and spam spacebar). i) Classification: In the X-wing series of flight combat games … The game is based on the original Star Wars trilogy and contains two game boards that fit together, a mountain of cards, and many, many, minis. So if you see an Imperial armada buzzing around close to your base, but you know that you can handle it on the ground, that could be a great time to launch a surprise fleet attack to take out a star destroyer, say. × And yeah, I'd totally agree that Rebellion does some things better. Guides. i could see arguments that axis and allies, space hulk, netrunner and pandemic are all "like this" game, but they are all radically different games. The most relatable example would be something like Axis & Allies, but it's actually slightly more complicated than that. Awaiting from Kickstarter: Retailing for $99.95, it comes in one of the deepest square game boxes I've ever seen. The Empire has to find the Rebel base and destroy it. Sabotage is really strong and you should probably be trying it every round. Like the old computer game, the Empire must find the Rebel base to win while this time the Rebels just need to survive long enough for the game… This character play alone would be a satisfying experience at the table, but below that system sits a fairly intricate tabletop wargame. Another thing that comes up more after a few playthroughs is that the imperial player may start to know what objectives are likely in your hand, and you can bluff with that a little. ....Long and AWESOME by the way, War of the Ring! Rarely do all the units involved in combat actually fit in the space before combat begins. After a crushing defeat resistance fighters threw off the yoke of the Empire with just a handful of troops and returned the system to Rebel control. By choosing I Accept, you consent to our use of cookies and other tracking technologies. At the game's start, players choose to take the role of either the Rebel Alliance or the Galactic Empire. Your link has been automatically embedded. E.g. Star Wars Rebellion - Strategy Tips. Turning the game into a simple "take that!" An important thing to keep in mind for the Rebels, in my opinion, is that however your 'final battle' for the base goes, you only need to win in one theatre (space or ground) to survive and be able to relocate. Maybe /u/mdross1 has a good answer for that! There is no actual deduction for the shadow player like in Rebellion. Bad manuals can't ruin good games, and Rebellion is a good game. Theme is the Cold War, which I think is a fascinating era, one player is Soviets, the other is US. If the Imperials can just move around with impunity, they'll search much faster. Experience the Galactic Civil War like never before. And that feels super non thematic. The dice themselves have the ability to deal critical damage, which can be assigned to units regardless of type, and there are tactics cards in play during each battle that also allow for certain damage rules to be broken. Come discuss games like Codenames, Arkham Horror, Terra Mystica, and all your other favorite games! Bruh, I just picked this game up a month or so ago and it's awesome. Creating a big strategy game in the Star Wars universe alone would get tabletop fans excited, but what pushed Rebellion to the top of many most-anticipated lists was the fact that it would cover the original trilogy and be designed by Corey Konieczka, part of the team responsible for the extremely popular tactics game Star Wars: Imperial Assault. When entering a system space units must fight their way in before landing ground troops, and once on the planet's surface players have to destroy all of the enemy's ground units there before taking control of the planet. Earn the loyalty (or resentment) of up to 200 worlds. Please also read our Privacy Notice and Terms of Use, which became effective December 20, 2019. There's a superb app adaptation that you can play on Android, PC or iOS. Battles 6. FFG seems to understand the issue, and that's why they've included the Rules Reference. The #1 reddit source for news, information, and discussion about modern board games and board game culture. Missing from my collection because they are currently being borrowed: Nemo’s War, Detective a Modern Crime Board Game, Targi, Concordia, Lord of the Rings LCG, Castelion and Sylvion. When Rebellion isn't being dramatic and tremendously satisfying, however, it's driving me nuts with tracking down the minutia of its rules. Very tense and thematic with the possibility of a game-ending Nuclear War. The moves and counter-moves, missions and immediate actions become more elaborate and complex as the game goes on. Each unit is only susceptible to one type of damage, either black damage or red damage. 1 Only play the base game? Inside are two massive game boards, two side boards, dozens of cards and counters and over 150 plastic miniatures. Pasted as rich text. To learn more or opt-out, read our Cookie Policy. × Hints And Tips 7. But with my very next move Mon Mothma herself launched a daring mission to start a local uprising on Naboo. Overall combat seems needlessly complex. But you're not done with the Learn To Play guide after that first game, because the rules you'll need to play going forward are buried in there as well. FFG recently sent Polygon an early production copy of the game, and I've had it on the table for the better part of a week. Potentially I should give this game another chance. I also like this game (possibly a bit more). As it makes it feel like there are two games you are playing simultaneously that only tangentially effect each other and rarely directly effect each other. E.g. For more tabletop coverage, see Polygon's dedicated section here. If they oppose, then they can't move out of that area and can't search. Have a look here: www.warofthering.eu. By missions and unit movements are constantly effecting each other. Star Wars™ Rebellion gives you a myraid of means to implement strategy and tactics on a grand scale and in a real-time environment. Rebellion is a grand strategy game that pits two teams of 1-2 players against each other for control of the galaxy. If I'm not mistaken it's called War of the Ring. Robert Crowter-Jones … In rebellion the various theators directly effect each other all the time.