Unlike the cannon fire from Sasha, the Heavy's Shotgun Blasts can be reflected back at him. It does lack any kind of recovery move though, and its lightweight makes it prone to being sent flying pretty easily. While running by holding down B, the player can hit the A-Button to perform slashing attacks with the sword in alternating up and down swings. But doing this reduces the power by half each time. Neutral Special: Magical Arrows- Toon Link will pull out the Hero's Bow and fire an arrow forward. This move has significant endlag, making it somewhat high risk high reward. FINAL SMASH: Nuke- Joshua will jump to the side of the stage and fire off the powerful Nuke weapon from Turok 2. Releasing the B-Button at precisely when the Shine occurs will not only cause Sharena to regain a small amount of health, but it will also increase her stats across the board for a period of about 20 seconds. Each Option power has a cooldown period of 10 seconds before they can be used again. Pressing it a second time just before Guile enters freefall will allow him to perform a second, more powerful kick, that will send opponents flying and will grant him more upward mobility before he enters freefall. Anyone hit by the beam won't suffer major knockback, however they will begin glowing and take damage from the beam. Like DK's barrel cannon, the player can direct the angle of the flight by holding down the B button and releasing it when the angle is right. When the player finds the one they want they can throw it at the enemy. However, he still can take damage in this mode and is not immune to knockback. In this state, a player can press the B button to cause Lloyd to follow up with a powerful wind attack to do more damage and send them flying backwards. Side Smash- Haggar performs a forward dropkick with significant knockback and damage potential (similar to Bowser's). Though it can't be rapidly fired, the twin bubbles can be fired with decent speed to cover the field and can keep opponents at bay. If the partner Ice Climber has been KO'ed, then Popo will just do a short hop that gains almost no height. Up Smash- Funky will do one-handed handstand and spin his surfboard around with his feet, dealing multiple hits of damage. Up Smash- Haggar performs a single overhead strike with a double axehandle. It takes a long time to reach full charge, but even partially charged the move is devastating. Down Smash: Power Glove- Captain N will hold out his Power Glove and create a small explosion of electric energy a short distance away. The inner ring does more damage than the outer ring does. This move can also leave Leon helpless if done in midair, but it does stop at the edge's (unlike Wolf's move). Whirling Dervish- The Swordfighter will spin in place ala a spin attack with his blade extended. Up Smash- Snake pulls out a mortar and fires a shell straight up. Neutral Special: Shield Breaker- Lucina charges back with her blade, gathering her strength, before lunging forward with a powerful single strike with Parallel Falchion. Doing this however will cause the drum to fall to the ground, where it can damage opponents if it lands on them. The Alarm Clock emits a small gas field that puts enemies to sleep when they are hit by it. Side Smash- Lucas will swing a wooden stick as if it were a baseball bat. A powerful recovery move that can come back from almost anything, it can also cause damage to anyone hit by Nana on the initial jump. Down Smash- Cunky will jump in the air and then land on the ground with a huge thud, causing a shockwave to spread out to damage foes. At high percentages, the reach of the Great Sword when spun around like this (and the relative quickness of the attack versus the rest of the Hunter's moveset) makes this a powerful KO option. This lasts for a few seconds before Amy calms down and the FS ends. Up Special: Flying Lance- Sharena will leap up at a slightly alterable angle and spin her lance high above her head before traveling down with a single stab attack that will meteor opponents on the ground. Side Special: OrangStand Sprint- Lanky will stand up on his abnormally large arms and begin running around on them as if they were his feet. Zapple is a stronger electric blast with longer range, and costs 18 MP to use. Up Special: Meteor Finish- Hector will swing his axe on its chain overhead, damaging opponents multiple times. Pressing away from the opponent will launch the Hakuro no Mai, in which Mai performs a sort of Japanese Fan Dance toward the opponent, potentially hitting them multiple times. At any time Snake can jump off the camera and resume his fall without entering a helpless state (if he does this, the camera will continue to rise and damage any opponent it happens to hit.) Neutral Special: Lens Burn- Ayumi holds up a magnifying glass and shines the light down on any opponent near by. Psychic Echoes of Poo, Jeff and Ness will appear (even on maps where Paula is fighting Ness) and attack opponents. Neutral Special: Ollie- Akari will jump into the air (higher than her normal jump would be), her snowboard attached to her feet. This works similarly to Palutena's warp in Smash Ultimate, though the distance that Medusa gains isn't as great and the endlag is reduced. Up Smash- The Adventurer will assume the Tree Pose with the Ring in both hands, extending it upwards. Up Special: Ice Bash- Frosty will jump high into the air and then belly flop back onto the ground, ice spikes forming on his torso for additional damage to opponents. But if it is used on his drum when it is deployed, then it will generate additional soundwaves that fire off in several directions in front of the drum, damaging opponents. ", leaving him open to attack. This creates a smaller shockwave than the Goron Ground Pound. Can be combined with slight horizontal movement for a more effective recovery, and will meteor anyone hit by the sweet spot on the downward stroke. Be careful though, as Fawful's Final Smash will cause him a moderate amount of damage as well. The staff will glow green during this time, and anybody hit by that narrow hitbox will take damage as a result. Thunderbolts will hit several different areas of the stage, damaging opponents thoroughly, before a powerful lightning strike hits the center of the stage and explodes in a bright ball of electricity, sending opponents flying as the FS ends. Neutral Special: Spring-Loaded- Like Spring Man, Ribbon Girl will launch her arms in an extended blow straight of herself. It takes a long time to charge fully, but if it does it will deal massive damage. Up Smash- Ribbon Girl will extend both of her arms upward, but at an angle from either side of her body. The player then has roughly 12-15 seconds or ten shots (whichever comes first) to target any enemy and fire a shot with the Zapper and hit them. Side Special: Fishing Rod- Isabelle will cast with her fishing rod with a hook on the end. Suddenly going in reverse will cause the Go-Kart to spin out and do a doughnut, which does more damage then if the cart hits normally. Thankfully, the recharge rate on all the ammo is very quick. FINAL SMASH: Hyper Electric Beam- Zeraora will appear in the middle of the stage and fire a Hyper Beam straight down, supercharging it with electricity. The Teacup Saucer will fly upwards a good long way, and can grant some horizontal movement as well. This distance is greatly magnified however if Rillaboom is carrying his drum, as he will remove it and fire the sound beat off of it, giving him a significant uptick in height. Each torpedo has minor homing capabilities, zeroing in on the location of the nearest enemy and firing in that direction. Will only use the headbutt if done in midair. Players can find each others' pages through a search bar in the Online menu, or by accessing it while in a match with them, and then add them as friends so they can easily find them again. FINAL SMASH: Convexity Breath- Spyro will begin to glow green and he will emit a powerful form of Dragon Breath known as Convexity Breath. Snake cannot move while the missile is in flight though, and releasing the B-Button (or if Snake is hit) will cause the missile to fall from the sky and detonate when it hits a player or the ground. Side Special: PK Ground- Kumatora will gather energy as long as the B-Button is held. Rather than overhauling way the game works as previous titles have tended to do, Havoc builds upon 3DS and Wii U and improves its features. The space they land on gives each player some sort of reward; be it Smash Coins, trophies, or even the ability to advance further on the gameboard. Pressing B again while having a pocketed projectile will cause Isabelle to launch it with a 1.15 times damage multiplier added to it. Up Special: Grenade Launcher- Chris will turn around and fire a Grenade from his Grenade Launcher downward at an angle. This move only generates minimal distance and power when used in midair, and Sonic cannot turn after using it. Up Smash- King Knight will summon a Rat Bombardier that will fly right over his head and explode, hitting enemies multiple times. Unlike in Ultimate, Lucas will now only hit an opponent for one powerful attack, as opposed to multiple hits. He will spin around three times with his blade attached legs, dealing decent damage but even better knockback. She will then charge forward with a powerful knee lunge. She can release this shot with another press of the B-Button, depending on the level it is charged at. Though this move operates similar to Little Mac's recovery, it actually can travel farther, and the uppercuts can be timed out to allow Joe to gain some horizontal momentum as well, similar to how Kirby's Floating ability works. Side Special: Coconut Cannon- DK pulls out his coconut gun and fires out coconut projectiles that fire in spurts. Instead anyone hit by the move will be driven back with as much damage but far more knockback, sent flying horizontally more than vertically. Up Smash- Sly will spin his cane up in the air above his head, generating a miniature electric effect with the cane that can damage opponents multiple times. Trucy will also appear with her puppet Mr. Hat holding a metal shield to protect Apollo during this time. Hellish Spell (Red)- A red spell will do about 15% damage to the opponent, however Ashley will take around 6% damage regardless of whether the spell connects or not. The explosions from the pistol can hit multiple times for some damage, but the rounds fired by the pistol do very little damage if they connect. If any one of these punches connects, then Axel will continue punching with several more hits, before finishing with a powerful uppercut. Anyone caught in the attack will be sent to a scene in a Roman graveyard, where the Gods will command 4 Beasts to "Wise fwom Your Gwave" (complete with bad sound compression) at which point 4 graves smash open to reveal a Wolf, Bear, Dragon and Tiger. Also while firing, Heavy cannot move back and forth. On the 5th time, Sparx will make a popping sound and go crashing to the ground, leaving Spyro unable to use this counter for the rest of the stock. Neutral Special: Machine Gun- Juno will pull out his trust Machine Gun and fire a five round burst with a simple press of the button. Up Special: Octo-Orbs- DJ Octavio will fire off two floating orbs that are launched from the top of his Octoking. Upon attaching, three seconds later the shock grenade will detonate, stunning an enemy with electrical damage and allowing for follow-up attack. Isaac will then appear, casting judgement and causing a massive beam of light to blast the opponents away as the FS ends. The supercharged laser will fire a powerful, but slow moving, projectile that deals far more damage and knockback. Neutral Special: Bumbleprod Toss- Shake King tosses a spiked ball made up of the shells of Bumbleprods forward a short distance. However the winged anklets will create a wind hitbox around Mike, which will throw enemies out of his way. A powerful counter, it has terrible endlag if you miss. If the player holds the B Button and then moves the control stick in a different direction (ala Pikachu's Quick Attack), then Shadow will disappear again and reappear a second time. FINAL SMASH: End of Day- Olimar will board his ship with his Pikmin and fly off into the sky.