super smash bros special moves

Zelda flashes for a second, then invisibly teleports a long distance in one of the 8 main directions. Deals, Similar to Roy's version, but it lacks a sweetspot or sourspot on Chrom's blade, and all three final hits lack the, Cloud slashes the air in front of him in a set pattern. Leaps into the air with sword drawn, and then backflips 270 degrees and goes into a glide, which puts him into helpless mode if it is cancelled. While moving, Lucario can change its angle up to 90 degrees. A claw swipe that launches opponents near the edge of its range, and grabs opponents close by. Zelda releases a small fireball which initially deals no damage, and whose trajectory can be influenced up or down. Running the head into an opponent will cause damage, but it will cause the bolt to disappear. From SmashWiki, the Super Smash Bros. wiki, https://www.ssbwiki.com/index.php?title=Up_special_move&oldid=1437981. Zero Suit Samus flicks her whip upwards, catching enemies midair. Greninja uses water from its hands to send it flying upward. All colors of Pikmin will latch onto the opponent and deal damage doing different damaging effects except Purple Pikmin, which deliver a single launching hit. One of Meta Knight's best ground KOing moves. Sheik flips forward with an arcing kick. Same function as above, but gains the ability to be. When the gauge is full, Cloud's down special becomes, Donkey Kong slaps the ground with his hands as the attack button is pressed repeatedly, creating a wide shock wave that can only hit grounded opponents. Wario jumps on his motorcycle and begins to ride it. The move will carry the opponent up if it hits with the initial jump. When the opponent bounces back, pressing the button again with the right timing delivers a follow-up attack in the form of a wrestling move. Pauses very briefly then moves very quickly. This move has three stages. Afterwards, if it touches a wall, it can wall cling. As a result, many can be utilized as approaches, while those that grant a movement boost tend to be a fighter's horizontal recovery move. King K. Rool activates a backpack with a small helicopter blade and uses it to ascend. The duck grabs the dog, and starts to fly upwards. In the original, pressing the special button with the stick held sideways would result in a neutral special move. Terry flips forward into a kick. If it connects, it sends Falcon backwards, but also removes the helplessness state, allowing him to perform the move again. This page was last edited on July 27, 2020, at 16:51. The parasol stays extended, reducing fall speed until Peach either hits the ground or presses down on the controller. Mewtwo creates a psychic disturbance in front of it. Each one has a different pattern if angled up, forward, or down. At above 50% damage, it becomes a, Captain Falcon is given a quick boost upwards and forwards, and anything within his target area is pulled to him, given a blast of fiery energy, and launched away. It can cling onto opponents on contact, or the button can be pressed again to deliver a kick instead. Ivysaur throws a single large leaf projectile. Samus' Super Missile is an example of a "smash" special move in Brawl. Using the move normally uses Woosh, which sends him up a short distance with a tornado appearing under him. Corrin's arm transforms into a long lance that can pin grounded opponents in place. It is similar to other specials which teleport to another location. Inkling can also damage opponents when initially leaping, as well as landing. The charging can be cancelled and the move will retain its charge until it is used. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. Simon lobs a bottle of holy water a short distance away, which explodes into a pillar of. The side special moves affected by this are: In Brawl, SSB4 and Ultimate, most side special moves can be reversed in the first few frames, although the usefulness is questionable since any character can quickly turn around on the spot and immediately perform their side special move. Pac-Man produces a trampoline from the Namco arcade game. Once released, he'll perform a backhand, hitting nearby opponents away. The side special move (also commonly called forward B, side B, smash B, or over B) is a special attack performed by pressing the special move button with the control stick held left or right. Robin fires two waves of razor-sharp wind magic downwards, propelling upward. Mega Man bounces off of Rush, jumping high into the air. The Pikmin currently following Olimar form into a chain that Olimar uses to latch onto a ledge, performing a. Summons two Winged Pikmin to carry Olimar and whatever Pikmin is following him. The Mii flips into the air, then hits opponents with an axe kick. He goes much higher when he is. While it is in the air, the bolt can be controlled by moving the control stick (Ness will remain stationary, or fall if he is in midair). If it strikes the ground or an opponents, it bursts into a multi-hitting pillar of flame. The up special move, commonly referred to as up B, is a special attack … The amount of Pikmin following Olimar when he summons the Winged Pikmin negatively affects the recovery ability of this move. The move has fairly high damage and, Bowser Jr. leaps out of his Junior Clown Car, covering a great vertical distance. Differs from that of Mario and Dr. Mario in that it does not send Luigi forward at all except in. Sheik produces a grenade on a wire which detonates soon after. In. Bayonetta spirals upwards through the air attacking multiple times. Ike has. R.O.B. The neutral special move (officially referred to as standard special move prior to Ultimate, also known as neutral B, standard B, B move or simply B) is a special attack performed by pressing the special move button without holding a … Corrin grows wings and leaps upwards. Marth flies quickly upwards, blade extended vertically. Joker pulls out a grappling hook and fires it at either at an angle or upwards, depending on the input. Usually, only Special Moves can be projectiles (an exception is Snake 's and Olimar 's Up Smash Attack), and some are able to render the user helpless if used in midair (usually those that function as mid-air jumps, like most Up Specials). Banjo & Kazooie launch themselves into the air with a Shock Spring Pad. Any enemy caught in that flame will be dealt damage and shot straight upwards. If it connects with a ledge, it results in a tether recovery. In the air, this becomes an overhand punch with meteor smash properties. Decent height, but rather poor horizontal movement. As with up smashes, up specials can be used out of shield, where some of them (such as Whirling Fortress) are highly effective. Others will display unique animations in the air but still fail to activate, like the first part of Villager's Timber and Isabelle's Lloid Trap. It hits multiple times and can briefly. Any enemy caught at any point within the attack will be pulled up to the top and hit multiple times for some damage. Ridley grabs opponents and rushes forward, dragging them along the ground to inflict damage. When Arsene is summoned, this move becomes Tetrakarn/Makarakarn, depending on the attack that hits him. Using Limit Charge slowly increases Cloud's Limit Gauge. The angle of the move in midair can be controlled. The projectile can be angled. This move can be used as a. Captain Falcon lunges forward, and if an opponent is in his path, he delivers a flaming uppercut. Grabs his flying reconnaissance camera and uses it to fly upward. Sheik stays in one place (or, if in the air, jumps upward slightly), then disappears with a puff of flame. If Diddy gets hit while using this move, the barrel can possibly fly off and hit any enemies in the way. From SmashWiki, the Super Smash Bros. wiki. Inkling leaps up in squid form, before falling back down. The characters who can perform it are Bowser, Yoshi, Pit, Ice Climbers, R.O.B., Pikachu, Marth, Ike, Ness, Lucas, Fox, Wolf, and Mr. Game and Watch. It does not do any damage, but Palutena is immune to damage while the move is in progress. Final Smash is a special type of special move that can be accessed when the Smash Ball is obtained. A successful activation will cause Wii Fit Trainer to recover a small amount of, Zero Suit Samus flips into the air in an arc, leaving afterimages behind. Sheik will then reappear a short distance in any direction from where she disappeared, but will have a much longer than usual lagtime upon hitting the ground.