First total frames assumes level ground. Because of this you shouldn’t overly used them, but instead try and loop them into combos with standard attacks, to try and keep things more unpredictable. Terry charges towards his opponent and hits him with a shoulder block. If an opponent drops their guard for a moment dive in and punish them. From SmashWiki, the Super Smash Bros. wiki, https://www.ssbwiki.com/index.php?title=Power_Geyser&oldid=1412557. Before we dive into special attacks we should say that, like Ryu and Ken, all of Terry’s special attacks have two variants. A larger version of The Power wave, with no range, Terry punches the floor releasing a wave of energy around him, which covers both planes. Terry punches the ground and creates a chain of three big geysers of energy. Has shorter range, now. He has a huge focus on ground game. Invulnerable on frame 1-3. Terry does a flying knee kick then follows by knocking his opponent down with a flaming punch. Down Special – Power Dunk – Terry jump up diagonally in the air hitting the enemy with a punch a knee strike, before slamming back to the ground diagonally again. Terry punches the ground with both hands, creating three big energy geysers in a row. If it hits the enemy it’ll cause a massive explosion that sends enemies flying. The base shows the stones from the Greece stage of KoF 98 as it is destroyed by the impact of the special move. Transitions to jab 3 as early as frame 9. Arm intangibility on frame 15-21 (weak) or 21-28 (strong) air version has 14/18 startup and 45/54 total frames Can cancel after multiple moves to keep combos going. Up Special – Rising Tackle – Terry shoots straight up with a spinning kick that has good damage and knockback, but not much recovery. Terry Bogard (テリー・ボガード, Terī Bogādo) is the main protagonist of the Fatal Fury series. Like his normal specials such as Power Wave, Terry can cancel the endlag of his normals into Super Special Moves as well. However, this move will still work with slightly different commands, like ↓ ↙ ←→. Terry punches the ground, creating a big geyser of energy. For the best experience on our site, be sure to turn on Javascript in your browser. While he has fantastic ground game, Terry lacks in the aerial department. Input shortcut: Down, Back, Forward+A/B. Ultimate execution, strategy guide, tips and tricks. Proximity activator begins at frame 14 and ends on 24. He’s one of the best characters in Smash Bros Ultimate for comboing, due to the fact that you can cancel multiple attacks like Jab, Neutral Air, and Down Air. Final hit damage depends on weak or strong input. Fairly predictable specials that are strong, but easy to read. Terry throws a straight upper cut followed by a quick downward punch, both hits are energy charged. Terry jumps, hitting his opponent with his knee, then in mid air hits his opponent with an energy-charged punch. Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch. Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air. Terry performs a Triple Geyser, producing three geysers of energy in a row. He is often referred to as the Legendary Hungry Wolf. The base shows the stones from the Greece stage of King of Fighters '98 as it is destroyed by the impact of the special move. The SDM version releases three geysers. Terry will punch the ground, and a burst of energy will erupt upwards in front of him. It has short horizontal range but good vertical range and can hit unsuspecting enemies easily, as it's less likely that an enemy will expect you to hit them from beneath a platform or clip them with the very edge of the geyser, that still deals the exact same knockback and damage. Terry jumps, and spins his body with his leg extended, in order to hit the opponent. An auto-combo composed of a power charge, a jumping uppercut and a power geyser. Here’s how to play Terry (moves, strengths, weaknesses, strategies) in Smash Bros Ultimate. The standard tap version causes 12 percent damage, but if you hold down for a moment before executing, you can increase that damage to 16. Has a slightly longer start up time than before. COMICAVE is a Subsidiary of AL AHLI HOLDING GROUP. Terry rams into his opponent with a strong shoulder charge and finishes with a Power Dunk. Heavy Armor: 1-14F (5%). But I agree about Rising Tackle being the Up B "Step forward if you want to die!" Terry is technically a “heavyweight” character but his attacks are quick. For the best experience on our site, be sure to turn on Javascript in your browser. Terry Bogard is the main protagonist of the Fatal Fury series and has appeared in every Fatal Fury and King of Fighters game. Take your favorite fandoms with you and never miss a beat. EX version adds up to 7 hits. Can’t be used in the air. Autocancels on 1-3 and 24 onward. While they are in the air, Terry hits them with a larger version of Power Geyser. Bad aerial recover that has almost no horizontal recovery. Terry is a tall, heavyweight fighter weighing the same as Samus, Dark Samus, and Bowser Jr., that uses special inputs for his special moves, much like Ryu and Ken, and also shares their unique trait of always facing their opponent in 1v1 matches. Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy. The tip of the geyser deals less damage than the base, though it is still remarkably strong and capable of KOing opponents off the top easily. The first is “Power Geyser”, which is done by inputting down, back, forward, and pressing A or B. As you might have figured out, Terry is a character entirely based around damage-dealing and combos. Like Buster Wolf, this move cannot be performed in the air. Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. Neutral Special – Power Wave – Shoots an energy wave that crawls along the ground, and will travel over edges. This is a
The diorama is designed to connect with future upcoming characters from the King of Fighters franchise. Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. Power Geyser is done with a quarter circle back-half circle forward motion and an attack button. - … The central conceit with Terry is that a lot of his moves play out like they would in a 2D fighter, like the games he comes from. Power Geyser can hit the ledge, while also 2-framing edges consistently with the correct timing. While maintaining this role in most games, it is a basic part of his moveset in a few games, such as Real Bout Fatal Fury. Only available when Terry is over 100% in launch percentage or at 1/3 health in Stamina mode. As a final tip, we’ve kind of said so already, but try and keep the fight on the ground when you can. This includes a powerful initial dashwhich allows Terry to play footsies very effectively, a strong set of normal moves and special moves, his unique ability to atta… It is also an excellent combo finisher if paired with the correct moves. A cancellation of the Power Dunk. Deals 11.0 damage. Terry punches the ground and sends a projectile along the ground. Palette Swap (Super Smash Bros. Doing the input, instead of just a button tap, will cause more damage. Terry jumps, and spins his body with his leg extended, in order to hit the opponent. Power Geyser is one of Terry's super special moves. Hugely technical character that benefits from you knowing moves and being able to use inputs. Ultimate), Super Smash Bros. for Nintendo 3DS and Wii U, https://supersmashbros.fandom.com/wiki/Power_Geyser?oldid=591643. Terry dashes and punches his opponent with big maneuver fire punch. TERRY BOGARD THE LONE WOLF STATUE This is a diorama depicting Terry Bogard performing his iconic desperation move, Power Geyser. The command input version gives it more damage and invincibility, and spikes opponents if only the last hit connects. Terry jumps knee-first and then punches downward. Ultimate but Rekzius shows that the character is overall tame Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle. After the command is inputted, Terry will immediately punch the ground and the geyser will appear. An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser. Terry moves forward, spins before landing a slower and shorter version of Burn Knuckle. The Max version will have a 12 hit combo, with Terry executing 10-hit blast upon the initial impact, followed by one larger Buster Wolf Blast. Side Special – Burning Knuckle/ Crack Shoot – Two different commands based on the input. There also exists a shortcut input with ↓ ↙ ← → + Attack/Special, forgoing the downward motion entirely. It comes out much quicker and is stronger. The King of Fighters 2002: Unlimited Match. Terry spins and dashes forward with a powerful shoulder barge, which knocks the opponent off balance.