types of enemies in diablo 3


The term is a categorical definition which ties into some of the gameplay systems. Harvests Essence from enemies to gain mastery over life and death.

Act Three Bosses: Tomb Guardians are large skeletons that can teleport, raise additional skeleton units, and cast projectile spells. While there are distinct types of enemies, you'll often encounter variations such as teleporting, lightning-infused, or ice-based enemies. More defense than regular skeletons, and their shield can block certain moves before dissipating. A champion's name appears in blue, and in addition their models and textures also have a bright blue glow to them to separate them from the rest of the monsters.
Risen Dead - They will find you through stone, wood, and even the ground itself. If a superunique spawns with only mortar, as an example, it will spawn in normal or inferno difficulty with only mortar as well. Their attacks are three worm like green bolts, which deal damage upon hitting you and then some damage over time. But if you kill him before he escapes he'll drop some loot and magical items. As the player reaches higher difficulties, a larger pool of modifiers will be available to elites, as well as the amount of modifiers an elite can spawn with. The Morlu are enemies that are divided into two groups: Casters and Legionaires. Wood Wraith -, Ancient Guardian - Armorer's Bane - Arsect the Venomous - Burrow Bile - Buras the Impaler - Chiltara - Dreadclaw the Leaper - Erach - Firestarter - Gharbad - Ghas - Glidewing - Graveljaw the Devourer - Hellscream - Hrugowl the Defiant - Krelm the Flagitious - Leodesh the Stalker - Logrut the Warrior - Lorzak the Powerful - Mange - Melmak the Swift - Monstrous Dune Thresher - Moontooth Dreadshark - Nalghban the Foul - The Old Man - Qurash the Reviled - Rathlin the Widowmaker - Reggrel the Despised - Rockmaw - Sarkoth - Scar Talon - Shaitan the Broodmother - Sicklefang - Skehlinrath - Venimite - Zhelobb the Venomous, Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall, Ashangu - Battlerage the Plagued - Beyatt - Boneslag the Berserker - Bramok the Overlord - Goz'turr the Torturer - Hemit the Feared - Mundunogo - Ningish - Razorclaw - Shatterbone - Ssthrass - Tortured Soul - Treefist Woodhead - Wargiant, Brigand - Dark Cultist - Dark Summoner - Dark Vessel, Brakan - Dargon - Cadhul the Deathcaller - Crassus the Tormentor - Cultist Grand Inquisitor - Fuad - Gavin the Thief - Hurax - Jezeb the Conjuror - Jondar - Krailen the Wicked - Lloigor the Crazed - Nigel Cutthroat - Percepeus - Rad'noj - Sarella the Vile - Theodyn Deathsinger - Urik the Seer - Urzel Mordreg, Accursed - Similar to rare elites, champions have some specific modifiers like Health Link and Fire Chains. The key feature about all Morlu enemies is that once reduced below 5 percent of their life, Morlu will turn to statues and if not killed in 10 seconds, regain a random percentage of their life. Their health and damage are very low, and as such are fodder for you to completely decimate. Monster Generators, Act One Bosses: Undead is one of the four classifications of monsters in Diablo III.All monsters belong to one of the classifications in Diablo III, and certain spells or items are more effective against different types of monsters. They never returned. • Cavern Toad, • Dark Venom Skeleton King - ", "The seraph was on me before I knew it, the mass of its bloated flesh soundless as it floated above the ground. Usually found in packs of 3. Demonic Hellflyer - Melee - ", "The revenant shield guards were once the personal guard of King Justinian IV. Ghoul - These monsters do … Even the dogs of Westmarch, once tame and gentle, have been transformed into wild, savage creatures. Unburied - Act Five Bosses: The type and amount of modifiers an elite can have will vary by difficulty and mlvl. Holy damage. It is worth noting that there are set locations for an elite to spawn, whether it is a rare, champion, or superunique. The Bestiary of Diablo III is categorized differently than the previous games. These Demons fly around and attack with energy bombs. Serpent like demons who use invisiblility to close distance with you. These Unburied also bear a strong interrupting attack, which only lasts about a second, however leaves you unable to do anything. Enslaved Nightmares can also summon reinforcements from the burning hells, which is a large part of what makes them dangerous. Armaddons also  have a stun attack. Wretched Mother, The Archivist - Axegrave the Executioner - Bellybloat the Scarred - Boneripper - Brother Karel - Brother Larel - Brother Moek - Captain Clegg - Captain Daltyn - Caretaker McCree - Chancellor Eamon - Cudgelarm - Dataminer - Dervish Lord - Digger O'Dell - Drury Brown - Ebenezer Samuel - Ekthul - Enkidu - Enmerkar - Ezek the Prophet - Farnham - Father Rathe - Fecklar's Ghost - Fezuul - Galush Valdant - Garrach the Afflicted - Ghezrim - Grimsmack - Hawthorne Gable - Headcleaver - John Gorham Coffin - Kankerrot - Killian Damort - Larson the Strange - Little Jebby Rathe - Lord Brone - Lord Dunhyld - Lucious the Depraved - Manglemaw - Merrium Skullthorn - Mira Eamon - Mother Rathe - Pazuzu - Ragus Grimlow - Raziel - Sardar - Skeleton King - Sotnob the Fool - Spirit of Khan Dakab - Tormented Behemoth, Ambient life - In Diablo III, you play one of six different hero classes. Replace Diablo and his brothers (or sisters) with the Chaos Gods of the Warhammer mythos and you get Warhammer: Chaosbane.We're not discounting the uniqueness of this game, of course-- in fact, it might even be more engaging than Diablo III since it's a lot darker and more violent.

They usually have a number of imps buried alongside them.
There is no "boss" monster in a champion pack. Utility, • Black Hand Mage When I finally noticed it, I could not move: it was as though I was trapped in a waking nightmare. Normally a very weak and not capable of doing damage, once this enemy has burrowed underground after channeling for a few seconds it emerges as a very tanky golem enemy and gains a melee attack. Perhaps the most dangerous enemies in Act IV, these powerful demons are capable of one-shotting players if not carefully approached. These ghosts are chubby and slow, shouldn't be too much trouble for you. A Skeleton with a bow. When his screams stopped, they came for me. They have a melee attack but are most notable for their ability to summon several maggots that are attached to the monster. Ghom - Blood Hawk - They work in secret, extracting the demons that dwell within their subjects. A powerful Demon that utilizes a large amount of poison damage. Sand Shark - They are usually weak, but attack in large numbers. Enemies come in all shapes and sizes, some packing a larger punch than the other.